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Initial commit of Command & Conquer Renegade source code.
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115
Code/Tools/LevelEdit/VisualOptionsDialog.cpp
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115
Code/Tools/LevelEdit/VisualOptionsDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// VisualOptionsDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "VisualOptionsDialog.h"
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#include "Utils.H"
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#include "WW3D.H"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// Constants
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//
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/////////////////////////////////////////////////////////////////////////////
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const int MAX_REDUCTION = 5;
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//////////////////////////////////////////////////////////////
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//
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// VisualOptionsDialogClass
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//
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//////////////////////////////////////////////////////////////
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VisualOptionsDialogClass::VisualOptionsDialogClass(CWnd* pParent /*=NULL*/)
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: CDialog(VisualOptionsDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(VisualOptionsDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void VisualOptionsDialogClass::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(VisualOptionsDialogClass)
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DDX_Control(pDX, IDC_TEXTURE_SIZE_SLIDER, m_SizeSlider);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(VisualOptionsDialogClass, CDialog)
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//{{AFX_MSG_MAP(VisualOptionsDialogClass)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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//////////////////////////////////////////////////////////////
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BOOL
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VisualOptionsDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog ();
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m_SizeSlider.SetRange (0, MAX_REDUCTION);
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// Set the current texture resolution
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int reduction = WW3D::Get_Texture_Reduction ();
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m_SizeSlider.SetPos (MAX_REDUCTION - reduction);
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// Set the wireframe check state
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//SendDlgItemMessage (IDC_WIREFRAME_CHECK, BM_SETCHECK, (WPARAM) WW3D::Get_Polygon_Mode () == WW3D::LINE);
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return TRUE;
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}
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//////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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//////////////////////////////////////////////////////////////
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void
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VisualOptionsDialogClass::OnOK (void)
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{
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CWaitCursor wait_cursor;
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// Reduce textures
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int reduction = MAX_REDUCTION - m_SizeSlider.GetPos ();
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WW3D::Set_Texture_Reduction (reduction);
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// Switch between wireframe
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if (SendDlgItemMessage (IDC_WIREFRAME_CHECK, BM_GETCHECK)) {
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//WW3D::Set_Polygon_Mode (WW3D::LINE);
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} else {
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//WW3D::Set_Polygon_Mode (WW3D::FILL);
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}
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CDialog::OnOK ();
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return ;
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}
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