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Initial commit of Command & Conquer Renegade source code.
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201
Code/Tools/LevelEdit/WaypathInfoPage.cpp
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201
Code/Tools/LevelEdit/WaypathInfoPage.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// WaypathInfoPage.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "waypathinfopage.h"
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#include "waypathnode.h"
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#include "waypointnode.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// WaypathInfoPageClass
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//
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/////////////////////////////////////////////////////////////////////////////
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WaypathInfoPageClass::WaypathInfoPageClass (void)
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: m_Waypoint (NULL),
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DockableFormClass (WaypathInfoPageClass::IDD)
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{
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//{{AFX_DATA_INIT(WaypathInfoPageClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// WaypathInfoPageClass
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//
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/////////////////////////////////////////////////////////////////////////////
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WaypathInfoPageClass::WaypathInfoPageClass (WaypointNodeClass *waypoint)
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: m_Waypoint (waypoint),
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DockableFormClass (WaypathInfoPageClass::IDD)
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{
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// ~WaypathInfoPageClass
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//
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/////////////////////////////////////////////////////////////////////////////
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WaypathInfoPageClass::~WaypathInfoPageClass (void)
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{
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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WaypathInfoPageClass::DoDataExchange (CDataExchange* pDX)
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{
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DockableFormClass::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(WaypathInfoPageClass)
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DDX_Control(pDX, IDC_SPEED_SLIDER, m_SpeedSlider);
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(WaypathInfoPageClass, DockableFormClass)
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//{{AFX_MSG_MAP(WaypathInfoPageClass)
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// HandleInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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WaypathInfoPageClass::HandleInitDialog (void)
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{
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ASSERT (m_Waypoint != NULL);
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WaypathNodeClass *path = m_Waypoint->Peek_Waypath ();
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//
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// Set the initial state of the 'path' controls
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//
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CheckDlgButton (IDC_TWOWAY_CHECK, path->Get_Flag (WaypathClass::FLAG_TWO_WAY));
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CheckDlgButton (IDC_LOOPING_CHECK, path->Get_Flag (WaypathClass::FLAG_LOOPING));
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CheckDlgButton (IDC_HUMAN_CHECK, path->Get_Flag (WaypathClass::FLAG_HUMAN));
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CheckDlgButton (IDC_GROUND_VEHICLE_CHECK, path->Get_Flag (WaypathClass::FLAG_GROUND_VEHICLE));
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CheckDlgButton (IDC_AIR_VEHICLE_CHECK, path->Get_Flag (WaypathClass::FLAG_FLYING_VEHICLE));
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CheckDlgButton (IDC_INNATE_PATHFIND_CHECK, path->Get_Flag (WaypathClass::FLAG_INNATE_PATHFIND));
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//
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// Set the initial state of the 'point' controls
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//
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m_SpeedSlider.SetRange (1, 100);
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m_SpeedSlider.SetPos (int(m_Waypoint->Get_Speed () * 100));
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CheckDlgButton (IDC_JUMP_CHECK, m_Waypoint->Get_Flag (WaypointNodeClass::FLAG_REQUIRES_JUMP));
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//
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// Update the enabled state of the checkboxes
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//
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Update_Enable_State ();
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Apply_Changes
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//
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/////////////////////////////////////////////////////////////////////////////
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bool
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WaypathInfoPageClass::Apply_Changes (void)
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{
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WaypathNodeClass *path = m_Waypoint->Peek_Waypath ();
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//
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// Pass the flags back to the path object
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//
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path->Set_Flag (WaypathClass::FLAG_TWO_WAY, IsDlgButtonChecked (IDC_TWOWAY_CHECK) == 1);
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path->Set_Flag (WaypathClass::FLAG_LOOPING, IsDlgButtonChecked (IDC_LOOPING_CHECK) == 1);
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path->Set_Flag (WaypathClass::FLAG_HUMAN, IsDlgButtonChecked (IDC_HUMAN_CHECK) == 1);
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path->Set_Flag (WaypathClass::FLAG_GROUND_VEHICLE, IsDlgButtonChecked (IDC_GROUND_VEHICLE_CHECK) == 1);
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path->Set_Flag (WaypathClass::FLAG_FLYING_VEHICLE, IsDlgButtonChecked (IDC_AIR_VEHICLE_CHECK) == 1);
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path->Set_Flag (WaypathClass::FLAG_INNATE_PATHFIND, IsDlgButtonChecked (IDC_INNATE_PATHFIND_CHECK) == 1);
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//
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// Pass the waypoint settings onto the waypoint object
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//
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int speed = m_SpeedSlider.GetPos ();
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m_Waypoint->Set_Speed (((float)speed) / 100.0F);
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m_Waypoint->Set_Flag (WaypointNodeClass::FLAG_REQUIRES_JUMP, IsDlgButtonChecked (IDC_JUMP_CHECK) == 1);
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// Return true to allow the dialog to close
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return true;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnCommand
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//
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/////////////////////////////////////////////////////////////////////////////
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BOOL
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WaypathInfoPageClass::OnCommand
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(
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WPARAM wParam,
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LPARAM lParam
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)
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{
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if (LOWORD (wParam) == IDC_INNATE_PATHFIND_CHECK && HIWORD (wParam) == BN_CLICKED) {
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Update_Enable_State ();
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}
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return DockableFormClass::OnCommand (wParam, lParam);
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Update_Enable_State
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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WaypathInfoPageClass::Update_Enable_State (void)
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{
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bool enabled = (IsDlgButtonChecked (IDC_INNATE_PATHFIND_CHECK) == 1);
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::EnableWindow (::GetDlgItem (m_hWnd, IDC_HUMAN_CHECK), enabled);
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::EnableWindow (::GetDlgItem (m_hWnd, IDC_GROUND_VEHICLE_CHECK), enabled);
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::EnableWindow (::GetDlgItem (m_hWnd, IDC_AIR_VEHICLE_CHECK), enabled);
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return ;
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}
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