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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
147
Code/Tools/LevelEdit/ZoneEditDialog.h
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147
Code/Tools/LevelEdit/ZoneEditDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_ZONEEDITDIALOG_H__68FE6085_8F85_11D3_8DE2_00104B6FD9E3__INCLUDED_)
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#define AFX_ZONEEDITDIALOG_H__68FE6085_8F85_11D3_8DE2_00104B6FD9E3__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "resource.h"
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#include "dialogtoolbar.h"
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#include "obbox.h"
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#include "dx8wrapper.h"
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/////////////////////////////////////////////////////////////////////////////
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// Forward declarations
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/////////////////////////////////////////////////////////////////////////////
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class SimpleSceneClass;
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class CameraClass;
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class RenderObjClass;
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class PhysClass;
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class Box3DClass;
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/////////////////////////////////////////////////////////////////////////////
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//
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// ZoneEditDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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class ZoneEditDialogClass : public CDialog
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{
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// Construction
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public:
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ZoneEditDialogClass(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(ZoneEditDialogClass)
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enum { IDD = IDD_ZONE_EDIT };
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CButton m_MoveZoneCheck;
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CButton m_SizeZoneCheck;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(ZoneEditDialogClass)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(ZoneEditDialogClass)
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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afx_msg void OnDestroy();
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afx_msg void OnTop();
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afx_msg void OnFront();
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afx_msg void OnLeft();
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afx_msg void OnRight();
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afx_msg void OnEditZone();
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afx_msg void OnSizeZone();
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afx_msg void OnLastFrame();
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afx_msg void OnFirstFrame();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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/////////////////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////////////////
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void Set_Phys_Obj (PhysClass *phys_obj);
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void Set_Zone (const OBBoxClass &zone) { m_ZoneBox = zone; }
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const OBBoxClass & Get_Zone (void) const { return m_ZoneBox; }
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protected:
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/////////////////////////////////////////////////////////////////////////
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// Protected methods
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/////////////////////////////////////////////////////////////////////////
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void Handle_Keypress (void);
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void Load_Object (void);
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void Render_View (void);
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void Insert_Zone (void);
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static void CALLBACK fnUpdateTimer (UINT, UINT, DWORD, DWORD, DWORD);
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void Update_Status (void);
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static LRESULT CALLBACK fn3DWindow (HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
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void Handle_LBUTTON_DOWN (WPARAM wparam, LPARAM lparam);
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void Handle_LBUTTON_UP (WPARAM wparam, LPARAM lparam);
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void Handle_MOUSEMOVE (WPARAM wparam, LPARAM lparam);
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private:
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/////////////////////////////////////////////////////////////////////////
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// Private member data
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/////////////////////////////////////////////////////////////////////////
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UINT m_TimerID;
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SimpleSceneClass * m_Scene;
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CameraClass * m_Camera;
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IDirect3DSwapChain8 *m_SwapChain;
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RenderObjClass * m_RenderObj;
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PhysClass * m_PhysObj;
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Box3DClass * m_Zone;
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OBBoxClass m_ZoneBox;
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float m_LookAtDist;
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bool m_IsEditingZone;
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bool m_IsSizingZone;
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bool m_Initialized;
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CPoint m_LastPoint;
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DialogToolbarClass m_Toolbar;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ZONEEDITDIALOG_H__68FE6085_8F85_11D3_8DE2_00104B6FD9E3__INCLUDED_)
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