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Initial commit of Command & Conquer Renegade source code.
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138
Code/Tools/LevelEdit/assetdatabase.h
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138
Code/Tools/LevelEdit/assetdatabase.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : leveledit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/assetdatabase.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/29/02 4:31p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __ASSETDATABASE_H
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#define __ASSETDATABASE_H
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//////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////
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class StringClass;
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class FileClass;
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//////////////////////////////////////////////////////////////////////
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//
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// AssetDatabaseClass
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//
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//////////////////////////////////////////////////////////////////////
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class AssetDatabaseClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public data types
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///////////////////////////////////////////////////////////////////
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typedef enum
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{
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UNKNOWN = -1,
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CHECKED_OUT_TO_ME = 0,
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CHECKED_OUT,
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NOT_CHECKED_OUT
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} FILE_STATUS;
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///////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////////////////
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AssetDatabaseClass (void) {}
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virtual ~AssetDatabaseClass (void) {}
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Database methods
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//
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virtual bool Open_Database (LPCTSTR ini_filename, LPCTSTR username = NULL, LPCTSTR password = NULL) = 0;
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//
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// File manipulation methods
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//
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virtual bool Add_File (LPCTSTR local_filename, LPCTSTR comment = NULL) = 0;
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virtual bool Check_In (LPCTSTR local_filename, LPCTSTR comment = NULL) = 0;
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virtual bool Check_Out (LPCTSTR local_filename, bool get_locally = true) = 0;
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virtual bool Undo_Check_Out (LPCTSTR local_filename) = 0;
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virtual bool Get (LPCTSTR local_filename) = 0;
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virtual bool Get_Subproject (LPCTSTR local_filename) = 0;
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virtual bool Get_All (LPCTSTR dest_path, LPCTSTR search_mask) { return false; }
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virtual FileClass * Get_File (LPCTSTR local_filename) = 0;
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//
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// Extended methods which provide UI
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//
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virtual bool Check_Out_Ex (LPCTSTR local_filename, HWND parent_wnd) = 0;
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virtual bool Check_In_Ex (LPCTSTR local_filename, HWND parent_wnd) = 0;
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//
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// Retry methods
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//
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virtual bool Retry_Check_Out (LPCTSTR local_filename, int attempts = 1, int delay = 250) = 0;
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virtual bool Retry_Check_In (LPCTSTR local_filename, int attempts = 1, int delay = 250) = 0;
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//
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// File information methods
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//
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virtual FILE_STATUS Get_File_Status (LPCTSTR local_filename, StringClass *checked_out_user_name = NULL) = 0;
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virtual bool Is_File_Different (LPCTSTR local_filename) = 0;
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virtual bool Does_File_Exist (LPCTSTR local_filename) = 0;
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//
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// User information
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//
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virtual BOOL Is_Read_Only (void) const { return TRUE; }
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protected:
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///////////////////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Protected member data
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///////////////////////////////////////////////////////////////////
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};
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#endif //__ASSETDATABASE_H
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