mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 23:51:41 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
305
Code/Tools/LevelEdit/editableheightfield.h
Normal file
305
Code/Tools/LevelEdit/editableheightfield.h
Normal file
@@ -0,0 +1,305 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : leveledit *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Tools/LevelEdit/editableheightfield.h $*
|
||||
* *
|
||||
* Author:: Patrick Smith *
|
||||
* *
|
||||
* $Modtime:: 3/07/02 1:55p $*
|
||||
* *
|
||||
* $Revision:: 4 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef __EDITABLEHEIGHTFIELD_H
|
||||
#define __EDITABLEHEIGHTFIELD_H
|
||||
|
||||
|
||||
#include "rendobj.h"
|
||||
#include "vector.h"
|
||||
#include "shader.h"
|
||||
#include "coltest.h"
|
||||
#include "castres.h"
|
||||
#include "tri.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Forward declarations
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
class VertexMaterialClass;
|
||||
class TerrainMaterialClass;
|
||||
class RenegadeTerrainPatchClass;
|
||||
class StaticPhysClass;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// EditableHeightfieldClass
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
class EditableHeightfieldClass
|
||||
{
|
||||
public:
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Public constructors/destructors
|
||||
///////////////////////////////////////////////////////////////////
|
||||
EditableHeightfieldClass (void);
|
||||
EditableHeightfieldClass (const EditableHeightfieldClass &src);
|
||||
virtual ~EditableHeightfieldClass (void);
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Public operators
|
||||
///////////////////////////////////////////////////////////////////
|
||||
const EditableHeightfieldClass & operator= (const EditableHeightfieldClass &src);
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Public methods
|
||||
///////////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// Initialization
|
||||
//
|
||||
void Create (float width, float height, float meters_per_point);
|
||||
void Create (const char *heightmap_filename, float width, float height, float meters_per_point, float scale);
|
||||
void Create (HBITMAP bitmap, float width, float height, float meters_per_point, float scale);
|
||||
|
||||
//
|
||||
// Configuration
|
||||
//
|
||||
void Set_Dimensions (float width, float height, float meters_per_point);
|
||||
float Get_Width (void) const { return Width; }
|
||||
float Get_Height (void) const { return Height; }
|
||||
float Get_Density (void) const { return Density; }
|
||||
|
||||
//
|
||||
// Height editing
|
||||
//
|
||||
void Deform_Heightfield (const Vector3 ¢er, float amount, float inner_radius, float outter_radius);
|
||||
void Smooth_Heightfield (const Vector3 ¢er, float amount, float inner_radius, float outter_radius);
|
||||
void Smooth_Foundation_Heightfield (const Vector3 ¢er, float amount, float inner_radius, float outter_radius);
|
||||
void Paint_Heightfield (const Vector3 &world_space_center, int texture_index, float amount, float inner_radius, float outter_radius);
|
||||
void Cutout_Heightfield (const Vector3 &world_space_center, float outter_radius, bool subtract);
|
||||
|
||||
//
|
||||
// Save/load support
|
||||
//
|
||||
bool Save (ChunkSaveClass &csave);
|
||||
bool Load (ChunkLoadClass &cload);
|
||||
void Load_Variables (ChunkLoadClass &cload);
|
||||
void Load_Materials (ChunkLoadClass &cload);
|
||||
void On_Post_Load (void);
|
||||
void Assign_Unique_IDs (void);
|
||||
|
||||
//
|
||||
// Material access
|
||||
//
|
||||
TerrainMaterialClass * Peek_Material (int index) { return MaterialList[index]; }
|
||||
void Set_Material (int index, TerrainMaterialClass *material);
|
||||
void On_Material_Changed (int index);
|
||||
|
||||
protected:
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Protected methods
|
||||
///////////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// Index utility functions
|
||||
//
|
||||
int Grid_Index (int x, int y) { return (y * GridPointsX) + x; }
|
||||
|
||||
int Get_Point_Index_X (float x_pos, bool clamp = true);
|
||||
int Get_Point_Index_Y (float y_pos, bool clamp = true);
|
||||
int Get_Quad_Index_X (float x_pos, bool clamp = true);
|
||||
int Get_Quad_Index_Y (float y_pos, bool clamp = true);
|
||||
|
||||
bool Is_Valid_Quad (int x, int y);
|
||||
|
||||
void Free_Grid (void);
|
||||
void Free_Patches (void);
|
||||
void Free_Material (void);
|
||||
void Initialize_Material (void);
|
||||
void Initialize (void);
|
||||
void Initialize_Grid (void);
|
||||
void Allocate_Grid (void);
|
||||
|
||||
void Update_Normals (int min_x, int min_y, int max_x, int max_y);
|
||||
void Update_UVs (void);
|
||||
void Update_Texture_Quad_List (int min_x, int min_y, int max_x, int max_y);
|
||||
|
||||
void Allocate_Patches (void);
|
||||
void Update_Patch_Pos_And_Normals (int min_x, int min_y, int max_x, int max_y);
|
||||
void Update_Patch_Texture_Quads (void);
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Protected data types
|
||||
///////////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
PASS_BASE = 0,
|
||||
PASS_ALPHA,
|
||||
PASS_COUNT
|
||||
|
||||
} TEXTURE_PASS_TYPE;
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_TEXTURE_PASSES = 10,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
QF_NORMAL = 0,
|
||||
QF_HIDDEN = 1,
|
||||
} QUAD_FLAGS;
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Protected member data
|
||||
///////////////////////////////////////////////////////////////////
|
||||
Vector3 * Grid;
|
||||
Vector3 * GridNormals;
|
||||
Vector2 * GridUVs[MAX_TEXTURE_PASSES];
|
||||
float * TextureWeights[MAX_TEXTURE_PASSES];
|
||||
uint8 * QuadFlags;
|
||||
int GridPointsX;
|
||||
int GridPointsY;
|
||||
int GridPointCount;
|
||||
float Width;
|
||||
float Height;
|
||||
float Density;
|
||||
TerrainMaterialClass * MaterialList[MAX_TEXTURE_PASSES];
|
||||
|
||||
RenegadeTerrainPatchClass ** PatchGrid;
|
||||
StaticPhysClass ** PhysObjGrid;
|
||||
int PatchesX;
|
||||
int PatchesY;
|
||||
int PatchGridPointsX;
|
||||
int PatchGridPointsY;
|
||||
float PatchWidth;
|
||||
float PatchHeight;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Get_Point_Index_X
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
WWINLINE int
|
||||
EditableHeightfieldClass::Get_Point_Index_X (float x_pos, bool clamp)
|
||||
{
|
||||
int point_x = WWMath::Float_To_Int_Floor (x_pos / Density);
|
||||
|
||||
//
|
||||
// Clamp the index to the range of existing points
|
||||
//
|
||||
if (clamp) {
|
||||
point_x = WWMath::Clamp_Int (point_x, 0, GridPointsX - 1);
|
||||
}
|
||||
|
||||
return point_x;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Get_Point_Index_Y
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
WWINLINE int
|
||||
EditableHeightfieldClass::Get_Point_Index_Y (float y_pos, bool clamp)
|
||||
{
|
||||
int point_y = WWMath::Float_To_Int_Floor (y_pos / Density);
|
||||
|
||||
//
|
||||
// Clamp the index to the range of existing point cells
|
||||
//
|
||||
if (clamp) {
|
||||
point_y = WWMath::Clamp_Int (point_y, 0, GridPointsY - 1);
|
||||
}
|
||||
|
||||
return point_y;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Get_Quad_Index_X
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
WWINLINE int
|
||||
EditableHeightfieldClass::Get_Quad_Index_X (float x_pos, bool clamp)
|
||||
{
|
||||
int quad_x = WWMath::Float_To_Int_Floor (x_pos / Density);
|
||||
|
||||
//
|
||||
// Clamp the index to the range of existing quad cells
|
||||
//
|
||||
if (clamp) {
|
||||
quad_x = WWMath::Clamp_Int (quad_x, 0, GridPointsX - 2);
|
||||
}
|
||||
|
||||
return quad_x;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Get_Quad_Index_Y
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
WWINLINE int
|
||||
EditableHeightfieldClass::Get_Quad_Index_Y (float y_pos, bool clamp)
|
||||
{
|
||||
int quad_y = WWMath::Float_To_Int_Floor (y_pos / Density);
|
||||
|
||||
//
|
||||
// Clamp the index to the range of existing quad cells
|
||||
//
|
||||
if (clamp) {
|
||||
quad_y = WWMath::Clamp_Int (quad_y, 0, GridPointsY - 2);
|
||||
}
|
||||
|
||||
return quad_y;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Is_Valid_Quad
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
WWINLINE bool
|
||||
EditableHeightfieldClass::Is_Valid_Quad (int x, int y)
|
||||
{
|
||||
bool retval = false;
|
||||
|
||||
//
|
||||
// Simply check to see if the coordinates are inside the patch
|
||||
//
|
||||
if ( x >= 0 && x < (GridPointsX - 1) &&
|
||||
y >= 0 && y < (GridPointsY - 1))
|
||||
{
|
||||
retval = true;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
#endif //__EDITABLEHEIGHTFIELD_H
|
||||
Reference in New Issue
Block a user