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Initial commit of Command & Conquer Renegade source code.
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144
Code/Tools/LevelEdit/editormixfile.h
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144
Code/Tools/LevelEdit/editormixfile.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/editormixfile.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 8/10/01 12:17p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __EDITOR_MIX_FILE__H
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#define __EDITOR_MIX_FILE__H
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#include "hashtemplate.h"
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/////////////////////////////////////////////////////////////////////////
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// Forward declarations
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/////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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//
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// EditorMixFileEntry
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//
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/////////////////////////////////////////////////////////////////////////
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class EditorMixFileEntry
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{
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public:
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//////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////
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EditorMixFileEntry (void) {}
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~EditorMixFileEntry (void) {}
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//////////////////////////////////////////////////////////
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// Public operators
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//////////////////////////////////////////////////////////
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//bool operator== (const EditorMixFileEntry &src);
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//bool operator!= (const EditorMixFileEntry &src) { return !src.Comp
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//////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////
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const char * Get_Name (void) { return Name; }
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void Set_Name (const char *name) { Name = name; }
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const char * Get_Path (void) { return Path; }
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void Set_Path (const char *path) { Path = path; }
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private:
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//////////////////////////////////////////////////////////
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// Private methods
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//////////////////////////////////////////////////////////
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StringClass Path;
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StringClass Name;
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};
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/////////////////////////////////////////////////////////////////////////
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//
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// EditorMixFileCreator
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//
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/////////////////////////////////////////////////////////////////////////
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class EditorMixFileCreator
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{
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public:
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//////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////
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EditorMixFileCreator (void);
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~EditorMixFileCreator (void) { Flush (); }
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//////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////
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//
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// File addition support (checks for duplicates and such)
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//
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void Add_File (const char *full_path, const char *name);
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//
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// Mix file creation support
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//
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void Generate_Mix_File (const char *full_path);
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// Texture compression.
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static void Set_Texture_Compression (bool onoff);
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static bool Are_Textures_Compressed();
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private:
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//////////////////////////////////////////////////////////
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// Private methods
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//////////////////////////////////////////////////////////
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void Substitute_File (const char *fullpath, const char *name, char *substitutefullpath, char *substitutename) ;
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bool Convert_File (const char *fullpath, const char *cachedfullpath, FILETIME *tgawritetimeptr);
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void Flush (void);
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//////////////////////////////////////////////////////////
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// Private member data
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//////////////////////////////////////////////////////////
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HashTemplateClass<StringClass, EditorMixFileEntry *> FilenameHash;
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bool TexturesCompressed;
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};
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#endif //__EDITOR_MIX_FILE__H
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