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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/LevelEdit/heightfieldeditor.h
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160
Code/Tools/LevelEdit/heightfieldeditor.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : leveledit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/heightfieldeditor.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 3/05/02 11:32a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __HEIGHTFIELDEDITOR_H
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#define __HEIGHTFIELDEDITOR_H
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#include "vector.h"
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//////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////
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class TerrainMaterialClass;
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class EditableHeightfieldClass;
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class TextureClass;
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//////////////////////////////////////////////////////////////////////
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//
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// HeightfieldEditorClass
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//
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//////////////////////////////////////////////////////////////////////
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class HeightfieldEditorClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public data types
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///////////////////////////////////////////////////////////////////
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typedef enum
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{
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MODE_DEFORM = 0,
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MODE_DEFORM_SMOOTH,
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MODE_DEFORM_SMOOTH_FOUNDATION,
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MODE_DEFORM_NOISE,
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MODE_QUAD_CUTOUT,
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MODE_TEXTURING,
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} EDITING_MODE;
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// Mode support
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//
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static void Set_Mode (EDITING_MODE mode);
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static EDITING_MODE Get_Mode (void) { return Mode; }
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//
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// Frame updating support
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//
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static void On_Frame_Update (void);
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static void Render (void);
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//
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// Current heightfield information
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//
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static EditableHeightfieldClass * Get_Current_Heightfield (void) { return CurrentHeightfield; }
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static void Set_Current_Heightfield (EditableHeightfieldClass *heightfield);
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//
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// Current brush configuration
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//
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static void Set_Brush_Radii (float inner_radius, float outter_radius);
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static void Set_Brush_Amount (float amount) { BrushAmount = amount; }
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static void Get_Brush_Radii (float &inner_radius, float &outter_radius);
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static float Get_Brush_Inner_Radius (void) { return BrushInnerRadius; }
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static float Get_Brush_Outter_Radius (void) { return BrushOutterRadius; }
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static float Get_Brush_Amount (void) { return BrushAmount; }
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//
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// Texture configuation
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//
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static void Set_Current_Texture (int index) { CurrentTextureIndex = index; }
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static int Get_Current_Texture (void) { return CurrentTextureIndex; }
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//
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// Material configuration
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//
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static TerrainMaterialClass * Get_Material (int index);
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static TerrainMaterialClass * Peek_Material (int index);
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static void Set_Material (int index, TerrainMaterialClass *material);
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static void Load_Materials (EditableHeightfieldClass *heightfield);
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static void On_Material_Changed (int material_index);
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//
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// UI support
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//
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static HBITMAP Create_Texture_Thumbnail (const char *texture_name, int width, int height);
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static HBITMAP Create_Texture_Thumbnail (TextureClass *texture, int width, int height);
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private:
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///////////////////////////////////////////////////////////////////
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// Private methods
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////////////////
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static float BrushInnerRadius;
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static float BrushOutterRadius;
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static float BrushAmount;
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static EDITING_MODE Mode;
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static int CurrentTextureIndex;
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static EditableHeightfieldClass * CurrentHeightfield;
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static DynamicVectorClass<TerrainMaterialClass *> MaterialList;
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};
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#endif //__HEIGHTFIELDEDITOR_H
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