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Initial commit of Command & Conquer Renegade source code.
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133
Code/Tools/LevelEdit/heightfieldmgr.h
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133
Code/Tools/LevelEdit/heightfieldmgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : leveledit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/heightfieldmgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 3/07/02 1:53p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __HEIGHTFIELDMGR_H
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#define __HEIGHTFIELDMGR_H
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#include "vector.h"
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#include "saveloadsubsystem.h"
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#include "editorchunkids.h"
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///////////////////////////////////////////////////////////////////////
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// Forward declarations
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///////////////////////////////////////////////////////////////////////
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class EditableHeightfieldClass;
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class StaticPhysClass;
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///////////////////////////////////////////////////////////////////////
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// Global singleton instance
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///////////////////////////////////////////////////////////////////////
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extern class HeightfieldMgrClass _TheHeightfieldMgrSaveLoadSubsystem;
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//////////////////////////////////////////////////////////////////////
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//
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// HeightfieldMgrClass
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//
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//////////////////////////////////////////////////////////////////////
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class HeightfieldMgrClass : public SaveLoadSubSystemClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Initialization support
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// Creation
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//
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static EditableHeightfieldClass * Create_Heightfield (const char *heightmap_filename, float width, float height, float density, float scale);
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static EditableHeightfieldClass * Create_Heightfield (float width, float height, float density);
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//
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// Information
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//
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static int Get_Heightfield_Count (void) { return HeightfieldList.Count (); }
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//
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// ID Support
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//
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static void Assign_Unique_IDs (void);
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//
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// From SaveLoadSubSystemClass
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//
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uint32 Chunk_ID (void) const { return CHUNKID_HEIGHTFIELD_MGR; }
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protected:
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///////////////////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////////////////
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//
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// From SaveLoadSubSystemClass
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//
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bool Save (ChunkSaveClass &csave);
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bool Load (ChunkLoadClass &cload);
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void On_Post_Load (void);
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const char * Name (void) const { return "HeightfieldMgrClass"; }
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//
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// Save load support
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//
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void Load_Variables (ChunkLoadClass &cload);
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private:
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///////////////////////////////////////////////////////////////////
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// Private methods
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////////////////
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static DynamicVectorClass<EditableHeightfieldClass *> HeightfieldList;
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};
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#endif //__HEIGHTFIELDMGR_H
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