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Initial commit of Command & Conquer Renegade source code.
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157
Code/Tools/LevelEdit/mixfiledatabase.h
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157
Code/Tools/LevelEdit/mixfiledatabase.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : leveledit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/mixfiledatabase.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 3/26/02 1:33p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __MIXFILEDATABASE_H
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#define __MIXFILEDATABASE_H
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#include "assetdatabase.h"
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#include "wwstring.h"
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#include "ffactory.h"
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#include "ffactorylist.h"
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//////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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//
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// MixFileDatabaseClass
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//
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//////////////////////////////////////////////////////////////////////
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class MixFileDatabaseClass : public AssetDatabaseClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////////////////
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MixFileDatabaseClass (void);
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virtual ~MixFileDatabaseClass (void);
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Database methods
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//
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bool Open_Database (LPCTSTR ini_filename, LPCTSTR username = NULL, LPCTSTR password = NULL);
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//
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// File manipulation methods
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//
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bool Add_File (LPCTSTR local_filename, LPCTSTR comment = NULL) { return true; }
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bool Check_In (LPCTSTR local_filename, LPCTSTR comment = NULL) { return true; }
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bool Check_Out (LPCTSTR local_filename, bool get_locally = true);
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bool Undo_Check_Out (LPCTSTR local_filename) { return true; }
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bool Get (LPCTSTR local_filename);
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bool Get_Subproject (LPCTSTR local_filename) { return true; }
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bool Get_All (LPCTSTR dest_path, LPCTSTR search_mask);
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FileClass * Get_File (LPCTSTR local_filename);
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void Find_Files (DynamicVectorClass<StringClass> &file_list, LPCTSTR search_mask);
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//
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// Extended methods which provide UI
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//
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bool Check_Out_Ex (LPCTSTR local_filename, HWND parent_wnd) { return true; }
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bool Check_In_Ex (LPCTSTR local_filename, HWND parent_wnd) { return true; }
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//
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// Retry methods
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//
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bool Retry_Check_Out (LPCTSTR local_filename, int attempts = 1, int delay = 250) { return true; }
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bool Retry_Check_In (LPCTSTR local_filename, int attempts = 1, int delay = 250) { return true; }
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//
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// File information methods
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//
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FILE_STATUS Get_File_Status (LPCTSTR local_filename, StringClass *checked_out_user_name = NULL) { return CHECKED_OUT_TO_ME; }
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bool Is_File_Different (LPCTSTR local_filename) { return (Does_File_Exist (local_filename) == false); }
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bool Does_File_Exist (LPCTSTR local_filename);
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//
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// User information
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//
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BOOL Is_Read_Only (void) const { return FALSE; }
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//
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// Misc information
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//
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const char * Get_Mix_File_Path (void) const { return MixFilePath; }
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//
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// Static methods
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//
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static MixFileDatabaseClass * Get_Instance (void) { return _TheInstance; }
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protected:
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///////////////////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////////////////
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bool Copy_File (FileClass *file, LPCTSTR local_filename);
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void Create_Directory_Structure (LPCTSTR path);
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bool Internal_Does_File_Exist (LPCSTR filename);
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bool Internal_Get (LPCSTR filename, LPCSTR local_path);
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bool Is_Texture (LPCSTR filename);
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void Swap_Texture_Extension (StringClass &filename);
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void Get_Filename (LPCTSTR path, StringClass &filename);
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///////////////////////////////////////////////////////////////////
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// Protected member data
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///////////////////////////////////////////////////////////////////
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StringClass ModName;
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StringClass ModAssetPath;
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StringClass MixFilePath;
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FileFactoryListClass MainFileFactory;
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SimpleFileFactoryClass RenegadeDataFileFactory;
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static MixFileDatabaseClass * _TheInstance;
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};
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#endif //__MIXFILEDATABASE_H
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