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Initial commit of Command & Conquer Renegade source code.
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125
Code/Tools/LightMap/OptionsDialog.h
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125
Code/Tools/LightMap/OptionsDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : LightMap *
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* *
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* $Archive:: /Commando/Code/Tool $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 9/08/00 6:44p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if !defined(AFX_OPTIONSDIALOG_H__23794761_9166_11D3_A321_009027447394__INCLUDED_)
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#define AFX_OPTIONSDIALOG_H__23794761_9166_11D3_A321_009027447394__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// Includes.
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#include "w3d_file.h"
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class OptionsDialog : public CDialog
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{
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// Construction
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public:
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OptionsDialog (CWnd *parent = NULL);
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float Get_Spatial_Tolerance() {return (SpatialTolerance * 0.0001f);} // x 0.0001 metres.
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unsigned Get_Smoothing_Angle() {return (SmoothingAngle);}
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unsigned Get_Filter_Sharpness() {return (FilterSharpness);}
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W3dRGBStruct Get_Fill_Color() {return (FillColor);}
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float Get_Sample_Rate() {return (SampleRate / 10.0f);}
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unsigned Get_Filter_Error() {return (FilterError);}
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unsigned Get_Bit_Depth() {return (BitDepth);}
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bool Get_Light_Export_Selective() {return (LightExportSelective);}
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const char *Get_Light_Exclusion_String() {return (LPCTSTR (LightExclusionString));}
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// Dialog Data
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//{{AFX_DATA(OptionsDialog)
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enum { IDD = IDD_OPTIONS };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(OptionsDialog)
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public:
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virtual int DoModal();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(OptionsDialog)
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virtual BOOL OnInitDialog();
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnChangeSpatialTolerance();
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afx_msg void OnUpdateSpatialTolerance();
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afx_msg void OnChangeFillColorRed();
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afx_msg void OnChangeFillColorGreen();
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afx_msg void OnChangeFillColorBlue();
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afx_msg void OnUpdateFillColorRed();
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afx_msg void OnUpdateFillColorGreen();
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afx_msg void OnUpdateFillColorBlue();
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afx_msg void On16BitsPerPixel();
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afx_msg void On24BitsPerPixel();
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnLightExportSelective();
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afx_msg void OnChangeLightExclusionString();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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void Initialize_Slider (int sliderid, int start, int end, int value);
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void Initialize_Spinner (int spinnerid, int start, int end, int value);
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void Set_Text (int textid, const char *controlstring, int value);
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void Set_Text (int textid, const char *controlstring, float value);
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unsigned SpatialTolerance; // Vertex smoothing spatial tolerance.
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unsigned SmoothingAngle; // Vertex smoothing angle (in degrees).
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unsigned FilterSharpness; // Filter sharpness (or tightness).
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unsigned BitDepth; // Lightmap bit depth (pixel format).
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W3dRGBStruct FillColor; // Color used to pad unused texels in lightmaps.
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unsigned SampleRate;
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unsigned FilterError; // Scale lightmaps to maximum filter error.
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bool LightExportSelective;
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CString LightExclusionString;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_OPTIONSDIALOG_H__23794761_9166_11D3_A321_009027447394__INCLUDED_)
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