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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/LightMap/PerlinNoise.h
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68
Code/Tools/LightMap/PerlinNoise.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : LightMap *
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* *
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* $Archive:: /Commando/Code/Tool $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 9/08/00 5:09p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef PERLIN_NOISE_H
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#define PERLIN_NOISE_H
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// Includes.
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#include "ProceduralTexture.h"
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#include "Vector3.h"
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// Defines.
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#define NOISE_TABLE_SIZE 256 // NOTE: Must be a power of 2.
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#define NOISE_TABLE_MASK NOISE_TABLE_SIZE - 1
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class PerlinNoise : public ProceduralTexture {
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public:
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PerlinNoise();
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float Value (const Vector3 &point);
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protected:
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float SmoothStep (float x) {return (x * x * (3.0f - (2.0f * x)));}
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float Noise (int x, int y, int z);
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float Noise (const Vector3 &point);
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private:
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static float _NoiseTable [NOISE_TABLE_SIZE];
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};
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#endif // PERLIN_NOISE_H
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