mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 23:51:41 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
54
Code/Tools/LightMap/ProceduralTexture.h
Normal file
54
Code/Tools/LightMap/ProceduralTexture.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** Confidential - Westwood Studios ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : LightMap *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Tool $*
|
||||
* *
|
||||
* $Author:: Ian_l $*
|
||||
* *
|
||||
* $Modtime:: 9/08/00 5:17p $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef PROCEDURAL_TEXTURE_H
|
||||
#define PROCEDURAL_TEXTURE_H
|
||||
|
||||
// Includes.
|
||||
#include "Vector3.h"
|
||||
|
||||
|
||||
// This is an interface class for all procedural textures. All procedural textures that
|
||||
// inherit this class must define the Value() function.
|
||||
|
||||
class ProceduralTexture {
|
||||
|
||||
public:
|
||||
virtual float Value (const Vector3 &point) = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // PROCEDURAL_TEXTURE
|
||||
Reference in New Issue
Block a user