Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : LightMap *
* *
* $Archive:: /Commando/Code/Tool $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 11/13/99 10:26p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef _TEXTURENAMENODE_H
#define _TEXTURENAMENODE_H
class TextureNameNode
{
public:
TextureNameNode() {TextureName = NULL; Next = NULL;}
TextureNameNode (const char *texturename)
{
ASSERT (texturename != NULL);
TextureName = new char [strlen (texturename) + 1];
ASSERT (TextureName != NULL);
strcpy (TextureName, texturename);
Next = NULL;
}
~TextureNameNode()
{
if (TextureName != NULL) delete [] TextureName;
}
// Public data.
char *TextureName;
TextureNameNode *Next;
};
#endif // _TEXTURENAMENODE_H