Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// MakeMix.cpp : Defines the entry point for the console application.
//
// Includes.
#include "stdafx.h"
#include "MixFile.h"
// Private functions.
static unsigned Add_Files (const StringClass &basepath, const StringClass &subpath, MixFileCreator &mixfile);
int main (int argc, char *argv[])
{
// Must have at least 3 command line arguments - the executable, a full source path, and a mixfile name.
if (argc >= 3) {
MixFileCreator mixfile (argv [argc - 1]);
for (int c = 1; c < argc - 1; c++) {
unsigned filecount;
StringClass basepath (argv [c]);
StringClass subpath;
filecount = Add_Files (basepath, subpath, mixfile);
if (filecount > 0) {
printf ("%u files added\n", filecount);
} else {
printf ("No files found in source directory\n");
}
}
} else {
printf ("Usage - MakeMix <source directory0>..<source directory n> <mixfilename>\n");
}
return (0);
}
unsigned Add_Files (const StringClass &basepath, const StringClass &subpath, MixFileCreator &mixfile)
{
const char wildcardname [] = "*.*";
unsigned filecount;
StringClass findfilepathname;
WIN32_FIND_DATA finddata;
HANDLE handle;
filecount = 0;
if (basepath.Get_Length() > 0) {
findfilepathname = basepath;
findfilepathname += "\\";
}
if (subpath.Get_Length() > 0) {
findfilepathname += subpath;
findfilepathname += "\\";
}
findfilepathname += wildcardname;
handle = FindFirstFile (findfilepathname, &finddata);
if (handle != INVALID_HANDLE_VALUE) {
bool done;
done = false;
while (!done) {
// Filter out system files.
if (finddata.cFileName [0] != '.') {
StringClass subpathname;
if (subpath.Get_Length() > 0) {
subpathname += subpath;
subpathname += "\\";
}
subpathname += finddata.cFileName;
// Is it a subdirectory?
if ((finddata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
// Recurse on subdirectory.
filecount += Add_Files (basepath, subpathname, mixfile);
} else {
StringClass fullpathname;
if (basepath.Get_Length() > 0) {
fullpathname += basepath;
fullpathname += "\\";
}
if (subpath.Get_Length() > 0) {
fullpathname += subpath;
fullpathname += "\\";
}
fullpathname += finddata.cFileName;
mixfile.Add_File (fullpathname, subpathname);
filecount++;
}
}
done = !FindNextFile (handle, &finddata);
}
}
return (filecount);
}

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// stdafx.cpp : source file that includes just the standard includes
// MakeMix.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
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#define AFX_STDAFX_H__467D317D_39A8_4D23_9509_4C9559DFFEFC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <stdio.h>
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__467D317D_39A8_4D23_9509_4C9559DFFEFC__INCLUDED_)