Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Renegade remote server control utility *
* *
* $Archive:: /Commando/Code/Tools/RenRem/RenRem.cpp $*
* *
* $Author:: Steve_t $*
* *
* $Modtime:: 8/23/02 11:06a $*
* *
* $Revision:: 6 $*
* *
* *
*---------------------------------------------------------------------------------------------*
* *
* *
*---------------------------------------------------------------------------------------------*
* *
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include <winsock.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include "servercontrol.h"
#define RENREM_PORT 1234
#define PROMPT ">"
char CommandBuffer[16384];
int BufferPos = 0;
char RequestBuffer[512];
bool GotResponse = false;
bool Connected = false;
bool DumpOutput = false;
bool TruncateFile = true;
unsigned long ResponseTime = 0;
const char *App_Request_Callback(char *request)
{
cprintf(request);
return("");
}
void App_Response_Callback(char *response)
{
cprintf(response);
if (RequestBuffer[0] == 0) {
cprintf(PROMPT);
}
BufferPos = 0;
GotResponse = true;
ResponseTime = timeGetTime();
if (DumpOutput) {
HANDLE file = INVALID_HANDLE_VALUE;
if (TruncateFile) {
file = CreateFile("RenRem.txt", GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
} else {
file = CreateFile("RenRem.txt", GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
}
TruncateFile = false;
if (file != INVALID_HANDLE_VALUE) {
SetFilePointer(file, 0, NULL, FILE_END);
unsigned long actual = 0;
WriteFile(file, response, strlen(response), &actual, NULL);
CloseHandle(file);
}
}
}
int main(int argc, char **argv)
{
cprintf("Renegade Remote Server Management Tool\n");
cprintf("Version 1.11 - ST 7/25/2002 3:20PM\n");
cprintf("Usage: RenRem.exe <options> ip port password [local_port]\n\n");
cprintf("Options: -r=Request - Send the specified request to the server then quit\n\n");
if (argc < 2) {
cprintf("Bad parameters\n");
return(0);
}
int arg_offset = 0;
unsigned long quit_after_time = 0;
if ((strnicmp(argv[1], "-R=", 3) == 0) || (strnicmp(argv[1], "/R=", 3) == 0)) {
strcpy(RequestBuffer, argv[1]);
arg_offset++;
quit_after_time = timeGetTime() + 3000;
} else {
RequestBuffer[0] = 0;
}
/*
** Must have at least 4 args.
*/
if (argc < 4 + arg_offset) {
cprintf("Bad parameters\n");
return(0);
}
/*
** Get the IP.
*/
unsigned long ip = inet_addr(argv[1+ arg_offset]);
unsigned long port = atoi(argv[2 + arg_offset]);
char *password = argv[3 + arg_offset];
unsigned long local_port = RENREM_PORT;
if (argc > (4 + arg_offset)) {
local_port = atoi(argv[4 + arg_offset]);
}
if ((port & 0xffff0000) != 0 || port < 1024) {
cprintf("Invalid port number %d\n", port);
return(0);
}
if ((local_port & 0xffff0000) != 0 || port < 1024) {
cprintf("Invalid local port number %d\n", port);
return(0);
}
WSADATA wsa_data;
if (WSAStartup(MAKEWORD(1,1), &wsa_data) != 0) {
cprintf("WSAStartup failed: error code %d\n", GetLastError());
return(0);
}
ServerControl.Allow_Remote_Admin(true);
if (ServerControl.Start_Listening(local_port, password, &App_Request_Callback, &App_Response_Callback) == false) {
cprintf("Failed to open socket for port %d\n", local_port);
WSACleanup();
return(0);
}
cprintf("RenRem online using port %d\n", local_port);
cprintf("Entering console mode\n");
cprintf("Type the remote management password to connect\n");
cprintf("Press escape to quit\n");
bool doit = true;
int BufferPos = 1;
sprintf(CommandBuffer, PROMPT);
cprintf(PROMPT);
/*
** If a initial request is to be made then connect automatically.
*/
if (RequestBuffer[0] != 0) {
Connected = false;
GotResponse = false;
ServerControl.Send_Message(password, ip, port);
}
while (doit) {
Sleep(1);
ServerControl.Service();
if (_kbhit()) {
int input = _getche();
if (input == 27) {
cprintf("\nQuitting\n");
break;
}
switch (input) {
/*
** TAB key used to get command line suggestions in the game. Here we just print spaces, so jump back to the start
** of the line so it at least matches what's in the buffer.
*/
case 9:
BufferPos = 1;
cprintf("\r\n");
cprintf(PROMPT);
break;
case 13:
if (BufferPos > 1) {
CommandBuffer[BufferPos] = 0;
/*
** Verify quit command.
*/
bool send = true;
if (stricmp(&CommandBuffer[1], "quit") == 0) {
cprintf("\r\n Press 'Y' to shutdown server...");
int key = _getch();
if ((key & 0xff) != 'Y' && (key & 0xff) != 'y') {
send = false;
}
}
if (send) {
ServerControl.Send_Message(&CommandBuffer[1], ip, port);
TruncateFile = true;
}
}
BufferPos = 1;
cprintf("\r\n");
cprintf(PROMPT);
ServerControl.Service();
break;
/*
** Backspace.
*/
case 8:
if (BufferPos > 1) {
BufferPos--;
cprintf(" \b");
} else {
/*
** Compensate for backspace going too far.
*/
if (BufferPos == 1) {
cprintf(PROMPT);
}
}
break;
default:
if (input == 32 || isgraph(input)) {
CommandBuffer[BufferPos++] = (input & 0xff);
}
break;
}
}
if (RequestBuffer[0] != 0 && GotResponse) {
if (!Connected) {
/*
** Must be connection response - send specified request now.
*/
Connected = true;
GotResponse = false;
DumpOutput = true;
ServerControl.Send_Message(&RequestBuffer[3], ip, port);
} else {
/*
** Must be request response - we are done.
*/
if (quit_after_time && ResponseTime && timeGetTime() - ResponseTime > 600) {
break;
}
}
}
if (quit_after_time && (timeGetTime() > quit_after_time)) {
break;
}
}
WSACleanup();
return(0);
}

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