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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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162
Code/Tools/RenegadeGR/tcpmgr.h
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162
Code/Tools/RenegadeGR/tcpmgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TCPMGR_HEADER
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#define TCPMGR_HEADER
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <errno.h>
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#include <string.h>
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#include <assert.h>
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#include "wlib/wstypes.h"
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#include "wlib/wdebug.h"
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#include "wlib/arraylist.h"
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#ifdef _WINDOWS
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#include <windows.h>
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#include <winsock.h>
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#include <io.h>
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#else //UNIX
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#include <netdb.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include <fcntl.h>
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#include <limits.h>
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typedef sint32 SOCKET;
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#define closesocket close
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#define SOCKET_ERROR -1
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#define INVALID_SOCKET -1
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#endif
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#ifdef AIX
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#include <sys/select.h>
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#endif
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class TCPCon;
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#define DEFAULT_PROTOCOL 0
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#define INVALID_HANDLE 0
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class TCPMgr {
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public:
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enum CONN_STATE
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{
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CLOSED,
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CONNECTING,
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CONNECTED
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};
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// These defines specify a system independent way to
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// get error codes for socket services.
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enum STATUS
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{
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OK = 0, // Everything's cool
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UNKNOWN = -1, // There was an error of unknown type
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ISCONN = -2, // The socket is already connected
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INPROGRESS = -3, // The socket is non-blocking and the operation
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// isn't done yet
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ALREADY = -4, // The socket is already attempting a connection
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// but isn't done yet
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AGAIN = -5, // Try again.
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ADDRINUSE = -6, // Address already in use
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ADDRNOTAVAIL = -7, // That address is not available on the remote host
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BADF = -8, // Not a valid FD
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CONNREFUSED = -9, // Connection was refused
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INTR =-10, // Operation was interrupted
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NOTSOCK =-11, // FD wasn't a socket
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PIPE =-12, // That operation just made a SIGPIPE
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WOULDBLOCK =-13, // That operation would block
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INVAL =-14, // Invalid
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TIMEDOUT =-15 // Timeout
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};
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enum DIRECTION
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{
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INCOMING = 1,
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OUTGOING = 2,
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EITHER = 3
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};
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TCPMgr();
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~TCPMgr();
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bit8 addListener(uint32 ip, uint16 port, bit8 reuseAddr);
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bit8 removeListener(uint32 ip, uint16 port);
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bit8 getListener(uint32 ip, uint16 port, OUT SOCKET &outsock);
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bit8 connect(char *address, uint16 port, uint32 *handle);
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bit8 connect(uint32 ip, uint16 port,OUT uint32 *handle);
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bit8 getOutgoingConnection(TCPCon **conn, uint32 handle, sint32 wait_secs);
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bit8 getIncomingConnection(TCPCon **conn, uint16 port, sint32 wait_secs);
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bit8 setBufferedWrites(TCPCon *con, bit8 enabled);
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void pumpWriters(void); // pump the buffered writer connections
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// Static methods
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static int wait(uint32 sec, uint32 usec, SOCKET *sockets, int count, bit8 readMode=TRUE);
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static STATUS getStatus(void);
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private:
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SOCKET createSocket(uint32 ip, uint16 port, bit8 reuseAddr=TRUE);
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bit8 setBlocking(SOCKET fd, bit8 block);
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bit8 getConnection(TCPCon **conn, uint32 handle, uint16 port, sint32 wait_secs, DIRECTION dir);
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void pumpConnections(void);
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struct ListenSocket
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{
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SOCKET fd;
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uint32 ip;
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uint32 port;
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};
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ArrayList<ListenSocket> ListenArray_;
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ArrayList<TCPCon * > BufferedWriters_; // need to be pumped
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struct PendingConn
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{
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SOCKET fd;
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uint32 ip;
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uint16 port;
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time_t startTime;
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uint32 handle;
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CONN_STATE state;
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bit8 incoming;
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uint32 remoteIp;
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uint16 remotePort;
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};
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ArrayList<PendingConn> ConnectArray_;
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uint32 HandleSequence_;
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};
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#endif
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