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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
150
Code/Tools/RenegadeSim/About.Java
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150
Code/Tools/RenegadeSim/About.Java
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// About.java
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import com.ms.wfc.app.*;
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import com.ms.wfc.core.*;
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import com.ms.wfc.ui.*;
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/**
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* @author: Application Wizard
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* @version: 1.0
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* This class can take a variable number of parameters on the command
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* line. Program execution begins with the main() method. The class
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* constructor is not invoked unless an object of type '%FILENAME%'
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* created in the main() method.
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*/
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public class About extends Form
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{
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private void okButton_click(Object sender, Event e)
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{
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this.setDialogResult(DialogResult.OK);
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}
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public About()
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{
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super();
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//Required for Visual J++ Form Designer support
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initForm();
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// Set Avail System Memory Information
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com.ms.win32.MEMORYSTATUS lpMemStat = new com.ms.win32.MEMORYSTATUS();
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GlobalMemoryStatus(lpMemStat);
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availableMemoryLabel.setText(Integer.toString(lpMemStat.dwTotalPhys/1024) + " KB");
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}
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/**
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* %FILENAME% overrides dispose so it can clean up the
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* component list.
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*/
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public void dispose()
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{
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super.dispose();
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components.dispose();
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}
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/**
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* NOTE: The following code is required by the Visual J++ form
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* designer. It can be modified using the form editor. Do not
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* modify it using the code editor.
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*/
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Container components = new Container();
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Button okButton = new Button();
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Label titleLabel = new Label();
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Label versionLabel = new Label();
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Label nameLabel = new Label();
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Label memoryLabel = new Label();
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Label availableMemoryLabel = new Label();
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private void initForm()
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{
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okButton.setLocation(new Point(208, 192));
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okButton.setSize(new Point(84, 23));
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okButton.setTabIndex(0);
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okButton.setText("OK");
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okButton.addOnClick(new EventHandler(this.okButton_click));
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this.setText("RenegadeSim");
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this.setAcceptButton(okButton);
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this.setAutoScaleBaseSize(new Point(5, 13));
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this.setBorderStyle(FormBorderStyle.FIXED_TOOLWINDOW);
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this.setCancelButton(okButton);
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this.setClientSize(new Point(298, 241));
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this.setMaximizeBox(false);
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this.setMinimizeBox(false);
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this.setStartPosition(FormStartPosition.CENTER_SCREEN);
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titleLabel.setFont(new Font("MS Sans Serif", 15.0f, FontSize.CHARACTERHEIGHT, FontWeight.BOLD, false, false, false));
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titleLabel.setLocation(new Point(10, 10));
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titleLabel.setSize(new Point(280, 40));
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titleLabel.setTabIndex(1);
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titleLabel.setTabStop(false);
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titleLabel.setText("Renegade Game Results Simulator");
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versionLabel.setLocation(new Point(10, 60));
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versionLabel.setSize(new Point(280, 20));
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versionLabel.setTabIndex(3);
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versionLabel.setTabStop(false);
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versionLabel.setText("Version 0.1a");
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nameLabel.setLocation(new Point(10, 90));
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nameLabel.setSize(new Point(280, 50));
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nameLabel.setTabIndex(4);
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nameLabel.setTabStop(false);
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nameLabel.setText("Randomly computes a set of scores given a bunch of Renegade players and calls a C++ DLL via JNI to deliver game results packets to the Renegade game results server.");
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memoryLabel.setLocation(new Point(8, 160));
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memoryLabel.setSize(new Point(200, 24));
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memoryLabel.setTabIndex(2);
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memoryLabel.setTabStop(false);
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memoryLabel.setText("Memory available to system: ");
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availableMemoryLabel.setLocation(new Point(212, 160));
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availableMemoryLabel.setSize(new Point(72, 24));
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availableMemoryLabel.setTabIndex(5);
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availableMemoryLabel.setTabStop(false);
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availableMemoryLabel.setText("");
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this.setNewControls(new Control[] {
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nameLabel,
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versionLabel,
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titleLabel,
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memoryLabel,
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availableMemoryLabel,
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okButton});
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}
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/**
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* The main entry point for the application.
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*
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* @param args Array of parameters passed to the application
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* via the command line.
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*/
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public static void main(String args[])
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{
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Application.run(new About());
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}
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/**
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* @dll.import("KERNEL32",auto)
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*/
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public static native void GlobalMemoryStatus(com.ms.win32.MEMORYSTATUS lpBuffer);
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}
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