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Initial commit of Command & Conquer Renegade source code.
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64
Code/Tools/RenegadeSim/RenegadeNet.java
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64
Code/Tools/RenegadeSim/RenegadeNet.java
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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public class RenegadeNet extends Thread
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{
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private String[] _logins = null;
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private double[] _scores = null;
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private RenegadeNetCaller _caller = null;
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static
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{
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System.loadLibrary("RenegadeGR");
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}
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private static native int _nativeSendGR(String[] logins, double[] scores);
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public static native void startWinSock();
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public static native void stopWinSock();
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public RenegadeNet(RenegadeNetCaller caller)
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{
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_caller = caller;
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}
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public void sendGameResults(String[] logins, double[] scores)
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{
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_logins = logins;
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_scores = scores;
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start();
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/*RenegadeNet thread = new RenegadeNet();
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thread.setRequest(caller, logins, scores);
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thread.run();*/
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}
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/*public void setRequest(RenegadeNetCaller caller, String[] logins, double[] scores)
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{
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_caller = caller;
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_logins = logins;
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_scores = scores;
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}*/
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public void run()
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{
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int packetlen = _nativeSendGR(_logins, _scores);
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_caller.grDoneCallback(packetlen);
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}
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}
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