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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
73
Code/Tools/W3DShellExt/resource.h
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73
Code/Tools/W3DShellExt/resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by shellext.RC
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//
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#define IDD_TOOLS_FIND 130
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#define IDD_MESHPAGE 132
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#define IDD_PREVIEW 132
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#define IDI_W3D 136
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#define IDD_ANIMPAGE 138
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#define IDD_MESH 139
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#define IDD_ANIMPAGE1 140
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#define IDC_NUM_POLYS 1000
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#define IDC_FIND_STRING 1000
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#define IDC_NUM_VERTICES 1001
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#define IDC_NUM_MESHES 1002
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#define IDC_NUM_MATERIALS 1003
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#define IDC_PREVIEW 1004
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#define IDC_CONTAINER 1004
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#define IDC_TOP3D 1005
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#define IDC_MESHNAME 1006
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#define IDC_MESHNUMBER 1007
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#define IDC_MINDIM 1009
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#define IDC_MAXDIM 1010
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#define IDC_SPHERECENTER 1011
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#define IDC_SPHERERADIUS 1012
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#define IDC_NUMFRAMES 1013
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#define IDC_VERSION 1013
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#define IDC_FRAMERATE 1014
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#define IDC_NUMANIMCHANNELS 1015
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#define IDC_ANIMVERSION 1015
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#define IDC_NUMBITCHANNELS 1016
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#define IDC_NUMPIVOTS 1016
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#define IDC_ZMOTION 1017
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#define IDC_HCENTER 1017
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#define IDC_HNAME 1018
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#define IDC_ANIMNAME 1019
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#define IDC_ANIMNAME_STATIC 1020
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#define IDC_HNAME_STATIC 1021
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#define IDC_NUMFRAMES_STATIC 1022
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#define IDC_FRAMERATE_STATIC 1023
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#define IDC_NUM_MESHES_STATIC 1024
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#define IDC_FRAMERATE_STATIC2 1024
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#define IDC_ANIMATIONCHANNELS 1025
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#define IDC_NUMPIVOTRS_STATIC 1025
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#define IDC_ANIMATIONCHANNELS_STATIC 1026
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#define IDC_CENTER_STATIC 1026
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#define IDC_NUMBITCHANNELS_STATIC 1027
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#define IDC_HNAME_STATIC2 1027
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#define IDC_ZMOTION_STATIC 1028
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#define IDC_HIERARCHYNAME 1028
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#define IDC_NUM_POLYS_STATIC 1029
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#define IDC_NUM_VERTICES_STATIC 1030
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#define IDC_NUM_MATERIALS_STATIC 1031
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#define IDC_HVERSION_STATIC 1031
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#define IDC_SPHERERADIUS_STATIC 1032
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#define IDC_HIERARCHYVERSION 1032
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#define IDC_SPHERECENTER_STATIC 1033
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#define IDC_MINDIM_STATIC 1034
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#define IDC_MAXDIM_STATIC 1035
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#define IDC_NODATA 1036
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#define IDC_MESHSPIN 1040
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#define IDC_TEXTURELIST 1042
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 139
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1044
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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