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Initial commit of Command & Conquer Renegade source code.
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92
Code/Tools/W3DView/AdvancedAnimSheet.h
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92
Code/Tools/W3DView/AdvancedAnimSheet.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_ADVANCEDANIMSHEET_H__67C01724_7C0D_11D3_9A3A_0090272E6F90__INCLUDED_)
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#define AFX_ADVANCEDANIMSHEET_H__67C01724_7C0D_11D3_9A3A_0090272E6F90__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// AdvancedAnimSheet.h : header file
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//
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#include "AnimMixingPage.h"
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#include "AnimReportPage.h"
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#define MAX_REPORT_ANIMS 128
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/////////////////////////////////////////////////////////////////////////////
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// CAdvancedAnimSheet
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class CAdvancedAnimSheet : public CPropertySheet
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{
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DECLARE_DYNAMIC(CAdvancedAnimSheet)
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// Construction
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public:
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CAdvancedAnimSheet(CWnd *pParentWnd = NULL, UINT iSelectPage = 0);
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// Attributes
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public:
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// Pages in the property sheet.
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CAnimMixingPage m_MixingPage;
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CAnimReportPage m_ReportPage;
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// Indeces of animations selected in the mixing page.
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DynamicVectorClass<int> m_SelectedAnims;
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// Operations
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public:
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int GetAnimCount (void);
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HAnimClass ** GetAnims (void);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAdvancedAnimSheet)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CAdvancedAnimSheet();
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// Generated message map functions
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protected:
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void LoadAnims (void);
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HAnimClass *Anims[MAX_REPORT_ANIMS];
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int AnimCount;
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bool AnimsValid;
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//{{AFX_MSG(CAdvancedAnimSheet)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ADVANCEDANIMSHEET_H__67C01724_7C0D_11D3_9A3A_0090272E6F90__INCLUDED_)
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