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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
248
Code/Tools/W3DView/AmbientLightDialog.cpp
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248
Code/Tools/W3DView/AmbientLightDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// AmbientLightDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "W3DView.h"
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#include "AmbientLightDialog.h"
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#include "MainFrm.H"
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#include "W3DViewDoc.H"
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#include "ViewerScene.H"
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#include "Utils.H"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CAmbientLightDialog dialog
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CAmbientLightDialog::CAmbientLightDialog(CWnd* pParent /*=NULL*/)
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: CDialog(CAmbientLightDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CAmbientLightDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CAmbientLightDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAmbientLightDialog)
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DDX_Control(pDX, IDC_SLIDER_BLUE, m_blueSlider);
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DDX_Control(pDX, IDC_SLIDER_GREEN, m_greenSlider);
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DDX_Control(pDX, IDC_SLIDER_RED, m_redSlider);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAmbientLightDialog, CDialog)
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//{{AFX_MSG_MAP(CAmbientLightDialog)
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ON_WM_HSCROLL()
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ON_BN_CLICKED(IDC_GRAYSCALE_CHECK, OnGrayscaleCheck)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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BOOL
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CAmbientLightDialog::OnInitDialog (void)
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{
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// Allow the base class to process this message
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CDialog::OnInitDialog ();
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// Center the dialog around the data tree view instead
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// of the direct center of the screen
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::CenterDialogAroundTreeView (m_hWnd);
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m_redSlider.SetRange (0, 100);
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m_greenSlider.SetRange (0, 100);
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m_blueSlider.SetRange (0, 100);
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// Get a pointer to the doc so we can get at the current scene
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// pointer.
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CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
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if (pCDoc && pCDoc->GetScene ())
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{
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Vector3 lightSettings = pCDoc->GetScene ()->Get_Ambient_Light ();
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// Remember these initial settings so we can restore them
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// if the user cancels
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m_initialRed = int(lightSettings.X * 100.00F);
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m_initialGreen = int(lightSettings.Y * 100.00F);
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m_initialBlue = int(lightSettings.Z * 100.00F);
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}
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if ((m_initialRed == m_initialGreen) &&
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(m_initialRed == m_initialBlue))
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{
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// Check the grayscale checkbox
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SendDlgItemMessage (IDC_GRAYSCALE_CHECK, BM_SETCHECK, (WPARAM)TRUE);
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}
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// Set the initial slider position
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m_redSlider.SetPos (m_initialRed);
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m_greenSlider.SetPos (m_initialGreen);
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m_blueSlider.SetPos (m_initialBlue);
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return TRUE;
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}
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//////////////////////////////////////////////////////////////
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//
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// OnHScroll
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//
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void
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CAmbientLightDialog::OnHScroll
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(
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UINT nSBCode,
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UINT nPos,
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CScrollBar* pScrollBar
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)
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{
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if (SendDlgItemMessage (IDC_GRAYSCALE_CHECK, BM_GETCHECK))
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{
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int iCurrentPos = 0;
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if (pScrollBar == GetDlgItem (IDC_SLIDER_RED))
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{
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iCurrentPos = m_redSlider.GetPos ();
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}
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else if (pScrollBar == GetDlgItem (IDC_SLIDER_GREEN))
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{
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iCurrentPos = m_greenSlider.GetPos ();
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}
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else
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{
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iCurrentPos = m_blueSlider.GetPos ();
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}
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// Make all the sliders the same pos
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m_redSlider.SetPos (iCurrentPos);
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m_greenSlider.SetPos (iCurrentPos);
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m_blueSlider.SetPos (iCurrentPos);
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}
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Vector3 lightSettings;
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lightSettings.X = float(m_redSlider.GetPos ()) / 100.00F;
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lightSettings.Y = float(m_greenSlider.GetPos ()) / 100.00F;
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lightSettings.Z = float(m_blueSlider.GetPos ()) / 100.00F;
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// Get a pointer to the document so we can change the scene's light
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// settings
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CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
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if (pCDoc && pCDoc->GetScene ())
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{
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// Modify the ambient light for this scene
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pCDoc->GetScene ()->Set_Ambient_Light (lightSettings);
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}
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// Allow the base class to process this message
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CDialog::OnHScroll (nSBCode, nPos, pScrollBar);
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return ;
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}
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//////////////////////////////////////////////////////////////
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//
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// OnCancel
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//
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void
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CAmbientLightDialog::OnCancel (void)
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{
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Vector3 lightSettings;
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lightSettings.X = float(m_initialRed) / 100.00F;
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lightSettings.Y = float(m_initialGreen) / 100.00F;
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lightSettings.Z = float(m_initialBlue) / 100.00F;
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// Get a pointer to the document so we can change the scene's light
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// settings
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CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
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if (pCDoc && pCDoc->GetScene ())
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{
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// Modify the ambient light for this scene
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pCDoc->GetScene ()->Set_Ambient_Light (lightSettings);
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}
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// Allow the base class to process this message
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CDialog::OnCancel();
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return ;
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}
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//////////////////////////////////////////////////////////////
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//
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// WindowProc
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//
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LRESULT
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CAmbientLightDialog::WindowProc
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(
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UINT message,
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WPARAM wParam,
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LPARAM lParam
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)
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{
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if (message == WM_PAINT)
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{
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// Paint the gradients for each color
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::Paint_Gradient (::GetDlgItem (m_hWnd, IDC_RED_GRADIENT), 1, 0, 0);
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::Paint_Gradient (::GetDlgItem (m_hWnd, IDC_GREEN_GRADIENT), 0, 1, 0);
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::Paint_Gradient (::GetDlgItem (m_hWnd, IDC_BLUE_GRADIENT), 0, 0, 1);
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}
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// Allow the base class to process this message
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return CDialog::WindowProc (message, wParam, lParam);
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}
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//////////////////////////////////////////////////////////////
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//
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// OnGrayscaleCheck
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//
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void
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CAmbientLightDialog::OnGrayscaleCheck (void)
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{
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if (SendDlgItemMessage (IDC_GRAYSCALE_CHECK, BM_GETCHECK))
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{
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// Make the green and blue sliders the same as red
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m_greenSlider.SetPos (m_redSlider.GetPos ());
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m_blueSlider.SetPos (m_redSlider.GetPos ());
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Vector3 lightSettings;
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lightSettings.X = float(m_redSlider.GetPos ()) / 100.00F;
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lightSettings.Y = float(m_greenSlider.GetPos ()) / 100.00F;
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lightSettings.Z = float(m_blueSlider.GetPos ()) / 100.00F;
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// Get a pointer to the document so we can change the scene's light
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// settings
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CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
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if (pCDoc && pCDoc->GetScene ())
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{
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// Modify the ambient light for this scene
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pCDoc->GetScene ()->Set_Ambient_Light (lightSettings);
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}
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}
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return ;
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}
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