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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/W3DView/BoneMgrDialog.h
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111
Code/Tools/W3DView/BoneMgrDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_)
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#define AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// BoneMgrDialog.h : header file
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//
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#include "Resource.H"
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#include "Vector.H"
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// Forward declarations
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class HModelClass;
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class RenderObjClass;
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/////////////////////////////////////////////////////////////////////////////
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//
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// BoneMgrDialogClass
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//
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class BoneMgrDialogClass : public CDialog
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{
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// Construction
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public:
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BoneMgrDialogClass (RenderObjClass *prender_obj, CWnd* pParent = NULL);
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// Dialog Data
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//{{AFX_DATA(BoneMgrDialogClass)
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enum { IDD = IDD_BONE_MANAGEMENT };
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CComboBox m_ObjectCombo;
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CTreeCtrl m_BoneTree;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(BoneMgrDialogClass)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(BoneMgrDialogClass)
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangedBoneTree(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnSelchangeObjectCombo();
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afx_msg void OnDestroy();
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virtual void OnOK();
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virtual void OnCancel();
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afx_msg void OnAttachButton();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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///////////////////////////////////////////////////////////////////
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//
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// Public methods
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//
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protected:
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///////////////////////////////////////////////////////////////////
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//
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// Protected methods
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//
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void Fill_Bone_Item (HTREEITEM hbone_item, int bone_index);
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bool Is_Object_In_List (const char *passet_name, DynamicVectorClass <RenderObjClass *> &node_list);
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bool Is_Render_Obj_Already_Attached (const CString &name);
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void Update_Controls (HTREEITEM selected_item);
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HTREEITEM Get_Current_Bone_Item (void);
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void Remove_Object_From_Bone (HTREEITEM bone_item, const CString &name);
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private:
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///////////////////////////////////////////////////////////////////
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//
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// Private member data
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//
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RenderObjClass * m_pBaseModel;
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RenderObjClass * m_pBackupModel;
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bool m_bAttach;
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CString m_BoneName;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_)
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