Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/////////////////////////////////////////////////////////////////////
//
// Globals.CPP
//
// Module containing global variable initialization.
//
//
#include "stdafx.h"
#include "globals.h"
#include "assetmgr.h"
#include "viewerassetmgr.h"
// Main asset manager for the application.
ViewerAssetMgrClass *_TheAssetMgr = NULL;
int g_iDeviceIndex = -1;//DEFAULT_DEVICEINDEX;
int g_iBitsPerPixel = -1;//DEFAULT_BITSPERPIX;
int g_iWidth = 640;
int g_iHeight = 480;