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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/W3DView/Globals.cpp
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Code/Tools/W3DView/Globals.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/////////////////////////////////////////////////////////////////////
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//
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// Globals.CPP
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//
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// Module containing global variable initialization.
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//
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//
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#include "stdafx.h"
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#include "globals.h"
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#include "assetmgr.h"
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#include "viewerassetmgr.h"
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// Main asset manager for the application.
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ViewerAssetMgrClass *_TheAssetMgr = NULL;
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int g_iDeviceIndex = -1;//DEFAULT_DEVICEINDEX;
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int g_iBitsPerPixel = -1;//DEFAULT_BITSPERPIX;
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int g_iWidth = 640;
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int g_iHeight = 480;
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