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Initial commit of Command & Conquer Renegade source code.
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182
Code/Tools/W3DView/HierarchyPropPage.cpp
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182
Code/Tools/W3DView/HierarchyPropPage.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// HierarchyPropPage.cpp : implementation file
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//
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#include "stdafx.h"
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#include "W3DView.h"
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#include "HierarchyPropPage.h"
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#include "AssetMgr.H"
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#include "RendObj.H"
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#include "AssetPropertySheet.H"
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#include "MeshPropPage.H"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CHierarchyPropPage property page
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IMPLEMENT_DYNCREATE(CHierarchyPropPage, CPropertyPage)
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////////////////////////////////////////////////////////////////
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//
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// CHierarchyPropPage
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//
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CHierarchyPropPage::CHierarchyPropPage (const CString &stringHierarchyName)
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: CPropertyPage(CHierarchyPropPage::IDD)
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{
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//{{AFX_DATA_INIT(CHierarchyPropPage)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_stringHierarchyName = stringHierarchyName;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// CHierarchyPropPage
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//
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CHierarchyPropPage::~CHierarchyPropPage (void)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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void
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CHierarchyPropPage::DoDataExchange (CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CHierarchyPropPage)
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DDX_Control(pDX, IDC_SUBOBJECT_LIST, m_subObjectListCtrl);
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(CHierarchyPropPage, CPropertyPage)
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//{{AFX_MSG_MAP(CHierarchyPropPage)
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ON_NOTIFY(NM_DBLCLK, IDC_SUBOBJECT_LIST, OnDblclkSubObjectList)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CHierarchyPropPage message handlers
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////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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BOOL
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CHierarchyPropPage::OnInitDialog (void)
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{
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// Allow the base class to process this message
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CPropertyPage::OnInitDialog();
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if (m_stringHierarchyName.GetLength () > 0)
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{
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// Get a pointer to the hierarchy object from the asset manager
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RenderObjClass *pCHierarchy = WW3DAssetManager::Get_Instance()->Create_Render_Obj (m_stringHierarchyName);
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ASSERT (pCHierarchy);
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if (pCHierarchy)
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{
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CString stringDesc;
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stringDesc.Format (IDS_HIERARCHY_PROP_DESC, m_stringHierarchyName);
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// Put the description onto the dialog
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SetDlgItemText (IDC_DESCRIPTION, stringDesc);
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// Put the polygon count onto the dialog
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SetDlgItemInt (IDC_TOTAL_POLYGONS, pCHierarchy->Get_Num_Polys ());
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// Put the subobject count onto the dialog
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int iSubObjects = pCHierarchy->Get_Num_Sub_Objects ();
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SetDlgItemInt (IDC_SUBOBJECTS, iSubObjects);
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// Add the name column to the list control
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m_subObjectListCtrl.InsertColumn (0, "Name");
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// Loop through all the subobjects and add them to the list control
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for (int iObject = 0;
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iObject < iSubObjects;
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iObject ++)
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{
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// Get this subobject
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RenderObjClass *pCSubObject = pCHierarchy->Get_Sub_Object (iObject);
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if (pCSubObject)
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{
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// Add this object to the list
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m_subObjectListCtrl.InsertItem (0, pCSubObject->Get_Name ());
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// Free this object
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pCSubObject->Release_Ref ();
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pCSubObject = NULL;
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}
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}
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// Resize the column so it is wide enough to display the largest string
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m_subObjectListCtrl.SetColumnWidth (0, LVSCW_AUTOSIZE);
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// Free the object
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pCHierarchy->Release_Ref ();
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pCHierarchy = NULL;
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}
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}
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GetParent ()->GetDlgItem (IDOK)->ShowWindow (SW_HIDE);
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GetParent ()->GetDlgItem (IDCANCEL)->SetWindowText ("Close");
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return TRUE;
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}
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////////////////////////////////////////////////////////////////
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//
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// OnDblclkSubObjectList
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//
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void
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CHierarchyPropPage::OnDblclkSubObjectList
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(
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NMHDR* pNMHDR,
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LRESULT* pResult
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)
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{
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// Get the currently selected item
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int iIndex = m_subObjectListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED);
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if (iIndex != -1)
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{
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// Create a one-page property sheet that will display property information
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// for the mesh
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CMeshPropPage meshPropPage (m_subObjectListCtrl.GetItemText (iIndex, 0));
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CAssetPropertySheet propertySheet (IDS_MESH_PROP_TITLE, &meshPropPage, this);
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// Show the property sheet
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propertySheet.DoModal ();
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}
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(*pResult) = 0;
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return ;
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}
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