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Initial commit of Command & Conquer Renegade source code.
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122
Code/Tools/W3DView/RingGeneralPropPage.h
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122
Code/Tools/W3DView/RingGeneralPropPage.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_RINGGENERALPROPPAGE_H__E86BBE83_F527_11D3_A08F_00104B791122__INCLUDED_)
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#define AFX_RINGGENERALPROPPAGE_H__E86BBE83_F527_11D3_A08F_00104B791122__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// RingGeneralPropPage.h : header file
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//
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#include "resource.h"
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#include "ringobj.h"
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#include "shader.H"
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/////////////////////////////////////////////////////////////////////////////
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//
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// RingGeneralPropPageClass
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//
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/////////////////////////////////////////////////////////////////////////////
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class RingGeneralPropPageClass : public CPropertyPage
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{
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DECLARE_DYNCREATE(RingGeneralPropPageClass)
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// Construction
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public:
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RingGeneralPropPageClass (RingRenderObjClass *ring = NULL);
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~RingGeneralPropPageClass ();
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// Dialog Data
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//{{AFX_DATA(RingGeneralPropPageClass)
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enum { IDD = IDD_PROP_PAGE_RING_GEN };
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CSpinButtonCtrl m_TextureTileSpin;
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CSpinButtonCtrl m_LifetimeSpin;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(RingGeneralPropPageClass)
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public:
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virtual BOOL OnApply();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
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virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(RingGeneralPropPageClass)
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virtual BOOL OnInitDialog();
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afx_msg void OnBrowseButton();
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afx_msg void OnChangeFilenameEdit();
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afx_msg void OnChangeNameEdit();
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afx_msg void OnChangeLifetimeEdit();
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afx_msg void OnSelchangeShaderCombo();
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afx_msg void OnChangeTextureTileEdit();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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/////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////
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//
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// Inline accessors
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//
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RingRenderObjClass * Get_Ring (void) const { return m_RenderObj; }
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void Set_Ring (RingRenderObjClass *ring) { m_RenderObj = ring; Initialize (); }
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bool Is_Data_Valid (void) const { return m_bValid; }
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const CString & Get_Name (void) const { return m_Name; }
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const CString & Get_Texture_Filename (void) const { return m_TextureFilename; }
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float Get_Lifetime (void) const { return m_Lifetime; }
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const ShaderClass & Get_Shader (void) const { return m_Shader; }
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protected:
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/////////////////////////////////////////////////////////
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// Protected methods
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/////////////////////////////////////////////////////////
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void Initialize (void);
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void Add_Shader_To_Combo (ShaderClass &shader, LPCTSTR name);
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private:
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/////////////////////////////////////////////////////////
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// Private member data
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/////////////////////////////////////////////////////////
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RingRenderObjClass * m_RenderObj;
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CString m_Name;
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CString m_TextureFilename;
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ShaderClass m_Shader;
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float m_Lifetime;
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bool m_bValid;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_RINGGENERALPROPPAGE_H__E86BBE83_F527_11D3_A08F_00104B791122__INCLUDED_)
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