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Initial commit of Command & Conquer Renegade source code.
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126
Code/Tools/W3DView/SceneLightDialog.h
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126
Code/Tools/W3DView/SceneLightDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_SCENELIGHTDIALOG_H__AF3CDE89_61EC_11D2_9FC7_00104B791122__INCLUDED_)
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#define AFX_SCENELIGHTDIALOG_H__AF3CDE89_61EC_11D2_9FC7_00104B791122__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// SceneLightDialog.h : header file
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//
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// Forward declarations
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class Vector3;
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/////////////////////////////////////////////////////////////////////////////
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//
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// CSceneLightDialog dialog
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//
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class CSceneLightDialog : public CDialog
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{
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// Construction
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public:
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CSceneLightDialog(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CSceneLightDialog)
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enum { IDD = IDD_LIGHT_SCENE_DIALOG };
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CSpinButtonCtrl m_StartAttenSpin;
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CSpinButtonCtrl m_EndAttenSpin;
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CSpinButtonCtrl m_DistanceSpin;
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CSliderCtrl m_IntensitySlider;
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CSliderCtrl m_blueSlider;
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CSliderCtrl m_greenSlider;
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CSliderCtrl m_redSlider;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSceneLightDialog)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CSceneLightDialog)
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virtual BOOL OnInitDialog();
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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virtual void OnCancel();
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afx_msg void OnGrayscaleCheck();
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afx_msg void OnChannelBothRadio();
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afx_msg void OnChannelDiffuseRadio();
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afx_msg void OnChannelSpecularRadio();
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afx_msg void OnAttenuationCheck();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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protected:
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////////////////////////////////////////////////////////////////////
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//
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// Protected methods
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//
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void Set_Color_Control_State (const Vector3 &color);
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void Update_Light (const Vector3 &color);
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void Update_Distance (float distance);
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void Update_Attenuation (void);
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void Update_Attenuation_Controls (void);
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private:
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////////////////////////////////////////////////////////////////////
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//
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// Private data types
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//
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typedef enum
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{
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DIFFUSE = 2,
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SPECULAR = 4,
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BOTH = DIFFUSE | SPECULAR
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} CHANNEL;
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////////////////////////////////////////////////////////////////////
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//
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// Private member data
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//
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int m_InitialRedDiffuse;
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int m_InitialGreenDiffuse;
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int m_InitialBlueDiffuse;
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int m_InitialRedSpecular;
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int m_InitialGreenSpecular;
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int m_InitialBlueSpecular;
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CHANNEL m_CurrentChannel;
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float m_InitialStartAtten;
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float m_InitialEndAtten;
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float m_InitialDistance;
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float m_InitialIntensity;
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BOOL m_InitialAttenOn;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SCENELIGHTDIALOG_H__AF3CDE89_61EC_11D2_9FC7_00104B791122__INCLUDED_)
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