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Initial commit of Command & Conquer Renegade source code.
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117
Code/Tools/W3DView/SoundEditDialog.h
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117
Code/Tools/W3DView/SoundEditDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_)
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#define AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "wwstring.h"
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#include "resource.h"
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#include "soundrobj.h"
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/////////////////////////////////////////////////////////////////////
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// Forward declarations
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/////////////////////////////////////////////////////////////////////
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class AudibleSoundClass;
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/////////////////////////////////////////////////////////////////////
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//
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// SoundEditDialogClass
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//
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/////////////////////////////////////////////////////////////////////
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class SoundEditDialogClass : public CDialog
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{
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public:
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SoundEditDialogClass (CWnd *parent);
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virtual ~SoundEditDialogClass (void);
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// Form Data
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public:
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//{{AFX_DATA(SoundEditDialogClass)
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enum { IDD = IDD_SOUND_EDIT };
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CSliderCtrl VolumeSlider;
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CSliderCtrl PrioritySlider;
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//}}AFX_DATA
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(SoundEditDialogClass)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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//{{AFX_MSG(SoundEditDialogClass)
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afx_msg void OnBrowse();
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afx_msg void On2DRadio();
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afx_msg void On3DRadio();
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afx_msg void OnPlay();
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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virtual void OnCancel();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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///////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////
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void Set_Sound (SoundRenderObjClass *sound) { REF_PTR_SET (SoundRObj, sound); }
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SoundRenderObjClass * Get_Sound (void) const { if (SoundRObj != NULL) SoundRObj->Add_Ref (); return SoundRObj; }
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protected:
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///////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////
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void Update_Enable_State (void);
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AudibleSoundClass * Create_Sound_Object (void);
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private:
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///////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////
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SoundRenderObjClass * SoundRObj;
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StringClass OldName;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_)
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