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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/W3DView/SphereUtils.h
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97
Code/Tools/W3DView/SphereUtils.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/W3DView/SphereUtils.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 3/08/00 6:34p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __SPHERE_UTILS
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#define __SPHERE_UTILS
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#include "sphereobj.h"
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/////////////////////////////////////////////////////////////
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//
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// SphereKeysClass
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//
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/////////////////////////////////////////////////////////////
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class SphereKeysClass
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{
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public:
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/////////////////////////////////////////////////////////////
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// Public constructors/destructors
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/////////////////////////////////////////////////////////////
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SphereKeysClass (void)
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: m_Keys (NULL),
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m_KeyCount (0),
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m_MaxKeys (0) { }
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virtual ~SphereKeysClass (void) { Free_Keys (); }
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/////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////
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W3dSphereKeyFrameStruct * Detach (void);
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int Get_Key_Count (void) const { return m_KeyCount; }
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W3dSphereKeyFrameStruct * Get_Keys (void) { return m_Keys; }
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void Add_Keys (W3dSphereKeyFrameStruct *keys, int key_count);
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void Add_Key (W3dSphereKeyFrameStruct &key);
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void Free_Keys (void);
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protected:
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/////////////////////////////////////////////////////////////
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// Protected methods
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/////////////////////////////////////////////////////////////
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void Resize (int max_keys);
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private:
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/////////////////////////////////////////////////////////////
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// Private member data
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/////////////////////////////////////////////////////////////
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W3dSphereKeyFrameStruct * m_Keys;
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int m_KeyCount;
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int m_MaxKeys;
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};
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#endif //__SPHERE_UTILS
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