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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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153
Code/Tools/W3DView/TexturePathDialog.cpp
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153
Code/Tools/W3DView/TexturePathDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// TexturePathDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "w3dview.h"
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#include "w3dviewdoc.h"
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#include "TexturePathDialog.h"
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#include "utils.h"
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#include "directorydialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// TexturePathDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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TexturePathDialogClass::TexturePathDialogClass(CWnd* pParent /*=NULL*/)
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: CDialog(TexturePathDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(TexturePathDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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TexturePathDialogClass::DoDataExchange (CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(TexturePathDialogClass)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(TexturePathDialogClass, CDialog)
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//{{AFX_MSG_MAP(TexturePathDialogClass)
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ON_BN_CLICKED(IDC_BROWSE1, OnBrowse1)
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ON_BN_CLICKED(IDC_BROWSE2, OnBrowse2)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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BOOL
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TexturePathDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog ();
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CW3DViewDoc *doc = ::GetCurrentDocument ();
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SetDlgItemText (IDC_PATH1, doc->Get_Texture_Path1 ());
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SetDlgItemText (IDC_PATH2, doc->Get_Texture_Path2 ());
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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TexturePathDialogClass::OnOK (void)
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{
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CString path1;
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CString path2;
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GetDlgItemText (IDC_PATH1, path1);
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GetDlgItemText (IDC_PATH2, path2);
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CW3DViewDoc *doc = ::GetCurrentDocument ();
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doc->Set_Texture_Path1 (path1);
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doc->Set_Texture_Path2 (path2);
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CDialog::OnOK ();
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnBrowse1
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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TexturePathDialogClass::OnBrowse1 (void)
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{
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CString initial_path;
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GetDlgItemText (IDC_PATH1, initial_path);
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CString path;
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if (::Browse_For_Folder (m_hWnd, initial_path, path)) {
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SetDlgItemText (IDC_PATH1, path);
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnBrowse2
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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TexturePathDialogClass::OnBrowse2 (void)
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{
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CString initial_path;
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GetDlgItemText (IDC_PATH2, initial_path);
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CString path;
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if (::Browse_For_Folder (m_hWnd, initial_path, path)) {
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SetDlgItemText (IDC_PATH2, path);
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}
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return ;
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}
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