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Initial commit of Command & Conquer Renegade source code.
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129
Code/Tools/W3DView/TextureSettingsDialog.h
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129
Code/Tools/W3DView/TextureSettingsDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/W3DView/TextureSettingsDialog.h $Modtime:: $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if !defined(AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_)
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#define AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifdef WW3D_DX8
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// Forward delcarations
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class TextureClass;
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#include "Resource.H"
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/////////////////////////////////////////////////////////////////////////////
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//
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// TextureSettingsDialogClass
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//
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class TextureSettingsDialogClass : public CDialog
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{
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// Construction
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public:
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TextureSettingsDialogClass (IndirectTextureClass *ptexture, IndirectTextureClass *poriginal_texture, CWnd *pParent = NULL);
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virtual ~TextureSettingsDialogClass (void);
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// Dialog Data
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//{{AFX_DATA(TextureSettingsDialogClass)
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enum { IDD = IDD_TEXTURE_SETTINGS };
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CComboBox m_TypeCombo;
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CSpinButtonCtrl m_FrameRateSpin;
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CSpinButtonCtrl m_FrameCountSpin;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(TextureSettingsDialogClass)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(TextureSettingsDialogClass)
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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virtual void OnCancel();
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afx_msg void OnAnimationCheck();
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afx_msg void OnDestroy();
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afx_msg void OnBrowseButton();
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afx_msg void OnRestore();
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afx_msg void OnApply();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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////////////////////////////////////////////////////////////
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//
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// Private methods
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//
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bool Were_Settings_Modified (void) const { return m_bWereSettingsModified; }
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protected:
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////////////////////////////////////////////////////////////
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//
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// Protected methods
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//
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void Fill_Controls (TextureClass *ptexture);
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void Fill_Animation_Controls (TextureClass *ptexture);
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void Load_Textures_Into_Combo (void);
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void Load_Texture_Settings (void);
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void Paint_Thumbnail (void);
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private:
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////////////////////////////////////////////////////////////
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//
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// Private member data
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//
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IndirectTextureClass * m_pTexture;
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IndirectTextureClass * m_pOriginalTexture;
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TextureClass * m_pStartingTexture;
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HBITMAP m_hThumbnail;
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bool m_bWereSettingsModified;
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};
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#endif //WW3D_DX8
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_)
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