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Initial commit of Command & Conquer Renegade source code.
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171
Code/Tools/W3DView/Utils.h
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171
Code/Tools/W3DView/Utils.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/////////////////////////////////////////////////////////////////////////////
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//
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// Utils.H
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//
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// Module containing usefull misc. utility functions
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//
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#ifndef __UTILS_H
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#define __UTILS_H
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#include "Vector.H"
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// Forward declarations
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class RenderObjClass;
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/////////////////////////////////////////////////////////////////////////////
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//
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// Macros
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//
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#define SAFE_DELETE(pobject) \
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if (pobject) { \
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delete pobject; \
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pobject = NULL; \
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} \
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#define SAFE_DELETE_ARRAY(pobject) \
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if (pobject) { \
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delete [] pobject; \
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pobject = NULL; \
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} \
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#define SAFE_ADD_REF(pobject) \
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if (pobject) { \
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pobject->Add_Ref (); \
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} \
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#define SAFE_RELEASE_REF(pobject) \
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if (pobject) { \
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pobject->Release_Ref (); \
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} \
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#define MEMBER_RELEASE(pmember) \
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SAFE_RELEASE_REF(pmember); \
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pmember = NULL; \
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#define MEMBER_ADD(pmember, pnew) \
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MEMBER_RELEASE (pmember); \
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pmember = pnew; \
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SAFE_ADD_REF (pmember); \
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#define COM_RELEASE(pobject) \
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if (pobject) { \
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pobject->Release (); \
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} \
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pobject = NULL; \
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#define SAFE_CLOSE(handle) \
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if (handle != INVALID_HANDLE_VALUE) { \
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::CloseHandle (handle); \
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handle = INVALID_HANDLE_VALUE; \
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} \
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#define SANITY_CHECK(expr) \
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ASSERT (expr); \
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if (!expr)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Inlines
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//
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/////////////////////////////////////////////////////////////////////////////
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__inline void Delimit_Path (LPTSTR path)
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{
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if (::lstrlen (path) > 0 && path[::lstrlen (path) - 1] != '\\') {
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::lstrcat (path, "\\");
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}
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return ;
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}
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__inline void Delimit_Path (CString &path)
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{
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if (path[::lstrlen (path) - 1] != '\\') {
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path += CString ("\\");
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}
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return ;
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}
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// Forward declarations
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class TextureClass;
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class CGraphicView;
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/////////////////////////////////////////////////////////////////////////////
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//
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// Prototypes
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//
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class CW3DViewDoc * GetCurrentDocument (void);
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CGraphicView * Get_Graphic_View (void);
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void Paint_Gradient (HWND hWnd, BYTE baseRed, BYTE baseGreen, BYTE baseBlue);
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void CenterDialogAroundTreeView (HWND hDlg);
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//
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// Dialog routines
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//
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void SetDlgItemFloat (HWND hdlg, UINT child_id, float value);
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float GetDlgItemFloat (HWND hdlg, UINT child_id);
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void SetWindowFloat (HWND hwnd, float value);
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float GetWindowFloat (HWND hwnd);
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void Initialize_Spinner (CSpinButtonCtrl &ctrl, float pos = 0, float min = 0, float max = 1);
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void Update_Spinner_Buddy (CSpinButtonCtrl &ctrl);
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void Update_Spinner_Buddy (HWND hspinner, int delta);
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void Enable_Dialog_Controls (HWND dlg,bool onoff);
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//
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// String manipulation routines
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//
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CString Get_Filename_From_Path (LPCTSTR path);
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CString Strip_Filename_From_Path (LPCTSTR path);
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CString Asset_Name_From_Filename (LPCTSTR filename);
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CString Filename_From_Asset_Name (LPCTSTR asset_name);
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//
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// File routines
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//
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bool Get_File_Time (LPCTSTR path, LPFILETIME pcreation_time, LPFILETIME paccess_time = NULL, LPFILETIME pwrite_time = NULL);
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bool Are_Glide_Drivers_Acceptable (void);
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bool Copy_File (LPCTSTR existing_filename, LPCTSTR new_filename, bool bforce_copy = false);
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//
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// Texture routines
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//
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HBITMAP Make_Bitmap_From_Texture (TextureClass &texture, int width, int height);
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CString Get_Texture_Name (TextureClass &texture);
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TextureClass * Load_RC_Texture (LPCTSTR resource_name);
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void Find_Missing_Textures (DynamicVectorClass<CString> &list, LPCTSTR filename, int frame_count = 1);
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// Emitter routines
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void Build_Emitter_List (RenderObjClass &render_obj, DynamicVectorClass<CString> &list);
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// Identification routines
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bool Is_Aggregate (const char *asset_name);
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bool Is_Real_LOD (const char *asset_name);
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// Prototype routines
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void Rename_Aggregate_Prototype (const char *old_name, const char *new_name);
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#endif //__UTILS_H
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