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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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120
Code/Tools/W3DView/Vector3RndCombo.cpp
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120
Code/Tools/W3DView/Vector3RndCombo.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3DView *
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* *
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* $Archive:: /Commando/Code/Tools/W3DView/Vector3RndCombo.cpp $Modtime:: $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "StdAfx.H"
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#include "Vector3RndCombo.H"
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#include "V3_Rnd.H"
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const char * const RANDOMIZER_NAMES[Vector3Randomizer::CLASSID_MAXKNOWN] =
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{
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"Solid Box",
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"Solid Sphere",
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"Hollow Sphere",
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"Solid Cylinder",
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};
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////////////////////////////////////////////////////////////////////
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//
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// Fill_Vector3_Rnd_Combo
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//
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////////////////////////////////////////////////////////////////////
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void
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Fill_Vector3_Rnd_Combo (HWND hcombobox)
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{
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ASSERT (Vector3Randomizer::CLASSID_MAXKNOWN == (sizeof (RANDOMIZER_NAMES) / sizeof (char *)));
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//
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// Add all the strings to the combobox
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//
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for (int index = 0; index < Vector3Randomizer::CLASSID_MAXKNOWN; index ++) {
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::SendMessage (hcombobox, CB_ADDSTRING, 0, (LPARAM)RANDOMIZER_NAMES[index]);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////////
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//
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// Combo_Index_From_Vector3_Rnd
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//
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////////////////////////////////////////////////////////////////////
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int
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Combo_Index_From_Vector3_Rnd (Vector3Randomizer *randomizer)
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{
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int index = 0;
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if (randomizer != NULL) {
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index = (int)randomizer->Class_ID ();
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}
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// Return the index to the caller
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return index;
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}
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////////////////////////////////////////////////////////////////////
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//
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// Vector3_Rnd_From_Combo_Index
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//
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////////////////////////////////////////////////////////////////////
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Vector3Randomizer *
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Vector3_Rnd_From_Combo_Index (int index, float value1, float value2, float value3)
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{
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Vector3Randomizer *randomizer = NULL;
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//
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// What type of randomizer should we create?
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//
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switch (index)
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{
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case Vector3Randomizer::CLASSID_SOLIDBOX:
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randomizer = new Vector3SolidBoxRandomizer (Vector3 (value1, value2, value3));
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break;
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case Vector3Randomizer::CLASSID_SOLIDSPHERE:
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randomizer = new Vector3SolidSphereRandomizer (value1);
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break;
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case Vector3Randomizer::CLASSID_HOLLOWSPHERE:
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randomizer = new Vector3HollowSphereRandomizer (value1);
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break;
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case Vector3Randomizer::CLASSID_SOLIDCYLINDER:
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randomizer = new Vector3SolidCylinderRandomizer (value1, value2);
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break;
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}
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// Return a pointer to the new randomizer
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return randomizer;
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}
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