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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/W3DView/ViewerAssetMgr.h
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94
Code/Tools/W3DView/ViewerAssetMgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/W3DView/ViewerAssetMgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/12/01 3:00p $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __VIEWER_ASSETMGR_H
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#define __VIEWER_ASSETMGR_H
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#include "AssetMgr.H"
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/////////////////////////////////////////////////////////////////////////////
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//
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// ViewerAssetMgrClass
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//
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/////////////////////////////////////////////////////////////////////////////
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class ViewerAssetMgrClass : public WW3DAssetManager
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{
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public:
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///////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////
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ViewerAssetMgrClass (void) {}
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virtual ~ViewerAssetMgrClass (void) {}
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///////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////
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//
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// Base class overrides
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//
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virtual bool Load_3D_Assets (FileClass &w3dfile);
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virtual TextureClass * Get_Texture(const char * filename, TextureClass::MipCountType mip_level_count=TextureClass::MIP_LEVELS_ALL);
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//
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// Missing texture methods
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//
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void Start_Tracking_Textures (void) { m_MissingTextureList.Delete_All (); }
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DynamicVectorClass<CString> & Get_Missing_Texture_List (void) { return m_MissingTextureList; }
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//
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// Texture caching overrides
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//
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virtual void Open_Texture_File_Cache(const char * /*prefix*/);
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virtual void Close_Texture_File_Cache();
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private:
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///////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////
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DynamicVectorClass<CString> m_MissingTextureList;
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};
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#endif //__VIEWER_ASSETMGR_H
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