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Initial commit of Command & Conquer Renegade source code.
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118
Code/Tools/W3DView/ViewerScene.h
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118
Code/Tools/W3DView/ViewerScene.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : W3DView *
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* *
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* $Archive:: /Commando/Code/Tools/W3DView/ViewerScene.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 3/14/01 6:41p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __VIEWER_SCENE_H
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#define __VIEWER_SCENE_H
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#include "Scene.H"
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#include "AABox.H"
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#include "Sphere.H"
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class RenderObjIterator;
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///////////////////////////////////////////////////////////////////////////
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//
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// ViewerSceneClass
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//
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class ViewerSceneClass : public SimpleSceneClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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//
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// Public constructors/destructors
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//
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ViewerSceneClass (void)
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: m_AllowLODSwitching (false) { }
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virtual ~ViewerSceneClass (void) { }
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///////////////////////////////////////////////////////////////////
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//
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// Public methods
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//
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//
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// Overrides from SimpleSceneClass
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//
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virtual void Visibility_Check (CameraClass *pcamera);
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virtual void Add_Render_Object(RenderObjClass * obj);
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virtual void Customized_Render(RenderInfoClass & rinfo);
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//
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// Inline accessors
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//
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virtual void Allow_LOD_Switching (bool onoff) { m_AllowLODSwitching = onoff; }
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virtual bool Are_LODs_Switching (void) { return m_AllowLODSwitching; }
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//
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// General methods
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//
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virtual void Add_To_Lineup (RenderObjClass *obj);
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virtual void Clear_Lineup (void);
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virtual AABoxClass Get_Line_Up_Bounding_Box (void);
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bool Can_Line_Up (RenderObjClass *obj);
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bool Can_Line_Up (int class_id);
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void Recalculate_Fog_Planes (void);
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virtual SphereClass Get_Bounding_Sphere (void);
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//
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// Line-Up list iteration
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//
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virtual SceneIterator * Create_Line_Up_Iterator (void);
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virtual void Destroy_Line_Up_Iterator (SceneIterator *iterator);
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private:
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///////////////////////////////////////////////////////////////////
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//
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// Private member data
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//
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bool m_AllowLODSwitching;
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RefRenderObjListClass LineUpList;
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RefRenderObjListClass LightList;
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};
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#endif //__VIEWER_SCENE_H
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