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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/W3DView/W3DViewView.cpp
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98
Code/Tools/W3DView/W3DViewView.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// W3DViewView.cpp : implementation of the CW3DViewView class
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//
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#include "stdafx.h"
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#include "W3DView.h"
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#include "W3DViewDoc.h"
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#include "W3DViewView.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CW3DViewView
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IMPLEMENT_DYNCREATE(CW3DViewView, CView)
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BEGIN_MESSAGE_MAP(CW3DViewView, CView)
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//{{AFX_MSG_MAP(CW3DViewView)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CW3DViewView construction/destruction
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CW3DViewView::CW3DViewView()
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{
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// TODO: add construction code here
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}
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CW3DViewView::~CW3DViewView()
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{
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}
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BOOL CW3DViewView::PreCreateWindow(CREATESTRUCT& cs)
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{
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// TODO: Modify the Window class or styles here by modifying
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// the CREATESTRUCT cs
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return CView::PreCreateWindow(cs);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CW3DViewView drawing
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void CW3DViewView::OnDraw(CDC* pDC)
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{
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CW3DViewDoc* pDoc = GetDocument();
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ASSERT_VALID(pDoc);
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// TODO: add draw code for native data here
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}
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/////////////////////////////////////////////////////////////////////////////
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// CW3DViewView diagnostics
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#ifdef _DEBUG
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void CW3DViewView::AssertValid() const
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{
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CView::AssertValid();
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}
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void CW3DViewView::Dump(CDumpContext& dc) const
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{
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CView::Dump(dc);
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}
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CW3DViewDoc* CW3DViewView::GetDocument() // non-debug version is inline
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{
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ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CW3DViewDoc)));
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return (CW3DViewDoc*)m_pDocument;
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CW3DViewView message handlers
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