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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/WWConfig/Locale_API.h
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60
Code/Tools/WWConfig/Locale_API.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/************************************************************************************************
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* C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S *
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*************************************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/Tools/WWConfig/Locale_API.h $
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* $Author: Maria_l $
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*
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* VERSION INFO
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* $Modtime: 12/07/01 2:05p $
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* $Revision: 1 $
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*
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*************************************************************************************************/
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#ifndef LOCALE_API_H
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#define LOCALE_API_H
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#include <STDLIB.H>
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/****************************************************************************/
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/* GLOBAL VARIABLES */
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/****************************************************************************/
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extern int CodePage;
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extern void * LocaleFile;
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extern int LanguageID;
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extern CHAR LanguageFile[];
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/****************************************************************************/
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/* LOCALE API */
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/****************************************************************************/
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int Locale_Init ( int language, CHAR *file );
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void Locale_Restore ( void );
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const CHAR * Locale_GetString( int StringID, CHAR *String );
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const WCHAR * Locale_GetString( int StringID, WCHAR *String );
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const WCHAR * Locale_GetString( int StringID );
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bool Locale_Use_Multi_Language_Files ( void );
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#endif
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