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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
133
Code/Tools/WWConfig/VideoConfigDialog.h
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133
Code/Tools/WWConfig/VideoConfigDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_VIDEOCONFIGDIALOG_H__BE670D78_397C_4AFE_A45A_C7798BA1869B__INCLUDED_)
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#define AFX_VIDEOCONFIGDIALOG_H__BE670D78_397C_4AFE_A45A_C7798BA1869B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "resource.h"
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#include "vector.h"
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#include "rddesc.h"
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#include "..\..\combat\specialbuilds.h"
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/*
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#ifdef MULTIPLAYERDEMO
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#define RENEGADE_SUB_KEY_NAME_RENDER "Software\\Westwood\\RenegadeMPDemo\\Render"
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#else
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#define RENEGADE_SUB_KEY_NAME_RENDER "Software\\Westwood\\Renegade\\Render"
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#endif // MULTIPLAYERDEMO
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*/
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#if defined(FREEDEDICATEDSERVER)
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#define RENEGADE_SUB_KEY_NAME_RENDER "Software\\Westwood\\RenegadeFDS\\Render"
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#elif defined(MULTIPLAYERDEMO)
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#define RENEGADE_SUB_KEY_NAME_RENDER "Software\\Westwood\\RenegadeMPDemo\\Render"
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#elif defined(BETACLIENT)
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#define RENEGADE_SUB_KEY_NAME_RENDER "Software\\Westwood\\RenegadeBeta\\Render"
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#else
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#define RENEGADE_SUB_KEY_NAME_RENDER "Software\\Westwood\\Renegade\\Render"
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// VideoConfigDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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class VideoConfigDialogClass : public CDialog
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{
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// Construction
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public:
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VideoConfigDialogClass(CWnd* pParent = NULL); // standard constructor
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~VideoConfigDialogClass();
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// Dialog Data
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//{{AFX_DATA(VideoConfigDialogClass)
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enum { IDD = IDD_VIDEO_CONFIG };
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CSliderCtrl m_ResSliderCtrl;
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CListCtrl m_DriverListCtrl;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(VideoConfigDialogClass)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(VideoConfigDialogClass)
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virtual BOOL OnInitDialog();
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afx_msg void OnDestroy();
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afx_msg void OnItemchangedDriverList(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnSelchangeBitdepthCombo();
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnWindowedCheck();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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/////////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////////
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void Apply_Changes (void);
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static VideoConfigDialogClass* Get_Instance();
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int Get_Current_Bit_Depth() const { return CurrentBitDepth; }
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int Get_Current_Driver_Index() const { return CurrentDriverIndex; }
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const D3DADAPTER_IDENTIFIER8& Get_Current_Adapter_Identifier() const { return CurrentAdapterIdentifier; }
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const D3DCAPS8& Get_Current_Caps() const { return CurrentCaps; }
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private:
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/////////////////////////////////////////////////////////////////
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// Private methods
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/////////////////////////////////////////////////////////////////
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void Update_Display_Settings (void);
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void Update_Color_Combo (void);
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void Update_Resolution_Slider (void);
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void Update_Resolution_Text (void);
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void Select_Default_Resolution (void);
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/////////////////////////////////////////////////////////////////
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// Private member data
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/////////////////////////////////////////////////////////////////
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DynamicVectorClass<ResolutionDescClass> ResolutionList;
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int CurrentWidth;
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int CurrentHeight;
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int CurrentBitDepth;
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bool CurrentIsWindowed;
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int CurrentDriverIndex;
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D3DCAPS8 CurrentCaps;
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D3DADAPTER_IDENTIFIER8 CurrentAdapterIdentifier;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_VIDEOCONFIGDIALOG_H__BE670D78_397C_4AFE_A45A_C7798BA1869B__INCLUDED_)
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