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Initial commit of Command & Conquer Renegade source code.
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156
Code/Tools/WWConfig/WWConfig.cpp
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156
Code/Tools/WWConfig/WWConfig.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// WWConfig.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "WWConfig.h"
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#include "WWConfigDlg.h"
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#include "argv.h"
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#include "locale_api.h"
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#include "wwconfig_ids.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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int GlobalExitValue=1;
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void AutoConfigSettings();
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void CheckDriverVersion();
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/////////////////////////////////////////////////////////////////////////////
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// CWWConfigApp
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BEGIN_MESSAGE_MAP(CWWConfigApp, CWinApp)
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//{{AFX_MSG_MAP(CWWConfigApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWWConfigApp construction
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CWWConfigApp::CWWConfigApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CWWConfigApp object
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CWWConfigApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CWWConfigApp initialization
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// Modified: 12/06/2001 by MML - Retrieving strings from Locomoto file.
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BOOL CWWConfigApp::InitInstance()
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{
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AfxEnableControlContainer();
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//-------------------------------------------------------------------------
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// Standard initialization
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//
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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//-------------------------------------------------------------------------
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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//-------------------------------------------------------------------------
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// Get the Command line parameters.
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//-------------------------------------------------------------------------
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CString cmd(m_lpCmdLine);
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//=========================================================================
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// Init the strings.
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//=========================================================================
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int language = -1;
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if( cmd.Find( "-French") !=-1 ) {
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language = IDL_FRENCH;
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} else if( cmd.Find( "-German") !=-1 ) {
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language = IDL_GERMAN;
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} else if( cmd.Find( "-Japanese") !=-1 ) {
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language = IDL_JAPANESE;
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} else if( cmd.Find( "-Korean") !=-1 ) {
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language = IDL_KOREAN;
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} else if( cmd.Find( "-Chinese") !=-1 ) {
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language = IDL_CHINESE;
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} else if( cmd.Find( "-English") !=-1 ) {
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language = IDL_ENGLISH;
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}
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Locale_Init( language, "WWConfig.loc" );
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//
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//
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//
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if (cmd.Find("-autoconfig")!=-1) {
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AutoConfigSettings();
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}
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else if (cmd.Find("-driverversion")!=-1) {
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CheckDriverVersion();
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}
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else {
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CWWConfigDlg dlg;
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m_pMainWnd = &dlg;
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int nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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}
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//-------------------------------------------------------------------------
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// Free the strings.
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//-------------------------------------------------------------------------
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Locale_Restore();
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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int CWWConfigApp::ExitInstance()
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{
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// TODO: Add your specialized code here and/or call the base class
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CWinApp::ExitInstance();
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return GlobalExitValue;
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}
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