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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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99
Code/Tools/WWCtrl/WWCtrl.cpp
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99
Code/Tools/WWCtrl/WWCtrl.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// WWCtrl.cpp : Defines the initialization routines for the DLL.
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//
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#include "stdafx.h"
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#include <afxdllx.h>
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#include "WWCtrl.H"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// Declarations
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//
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extern void RegisterColorPicker (HINSTANCE hinst);
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extern void RegisterColorBar (HINSTANCE hinst);
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HINSTANCE _hinstance = NULL;
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static AFX_EXTENSION_MODULE WWCtrlDLL = { NULL, NULL };
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/////////////////////////////////////////////////////////////
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//
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// DllMain
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//
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/////////////////////////////////////////////////////////////
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extern "C" int APIENTRY
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DllMain (HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
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{
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// Remove this if you use lpReserved
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UNREFERENCED_PARAMETER(lpReserved);
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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TRACE0("WWCTRL.DLL Initializing!\n");
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_hinstance = hInstance;
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// Extension DLL one-time initialization
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if (!AfxInitExtensionModule(WWCtrlDLL, hInstance))
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return 0;
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// Insert this DLL into the resource chain
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// NOTE: If this Extension DLL is being implicitly linked to by
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// an MFC Regular DLL (such as an ActiveX Control)
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// instead of an MFC application, then you will want to
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// remove this line from DllMain and put it in a separate
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// function exported from this Extension DLL. The Regular DLL
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// that uses this Extension DLL should then explicitly call that
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// function to initialize this Extension DLL. Otherwise,
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// the CDynLinkLibrary object will not be attached to the
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// Regular DLL's resource chain, and serious problems will
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// result.
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RegisterColorPicker (hInstance);
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RegisterColorBar (hInstance);
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new CDynLinkLibrary(WWCtrlDLL);
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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{
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TRACE0("WWCTRL.DLL Terminating!\n");
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// Terminate the library before destructors are called
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AfxTermExtensionModule(WWCtrlDLL);
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}
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return 1; // ok
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}
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/////////////////////////////////////////////////////////////
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//
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// Initialize_WWCtrl
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//
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/////////////////////////////////////////////////////////////
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__declspec (dllexport) void
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Initialize_WWCtrl (void)
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{
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return ;
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}
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