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Initial commit of Command & Conquer Renegade source code.
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116
Code/Tools/max2w3d/ExportAll.cpp
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116
Code/Tools/max2w3d/ExportAll.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : G *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/ExportAll.cpp $*
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* *
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* $Author:: Andre_a $*
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* *
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* $Modtime:: 10/15/99 2:08p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* wwExportTreeSettings -- Returns the directory to export, and recursive flag. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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/*
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** ExportAll.cpp - Implements wwExportTreeSettings, which presents the user with a dialog
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** to allow them to choose which directory they want to export, and whether they want to
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** export all subdirectories as well. These settings are then passed back so that a script
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** can go through the directory (and maybe the subdirectories) and export all .max files
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** it finds.
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*/
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#include "ExportAllDlg.h"
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#undef STRICT
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#include <MaxScrpt.h>
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#include <Arrays.h>
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#include <Strings.h>
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#include <definsfn.h>
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/*
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** Let MAXScript know we're implementing new built-in functions.
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*/
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def_visible_primitive(export_tree_settings, "wwExportTreeSettings");
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/***********************************************************************************************
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* export_tree_settings_cf - Returns the directory to export, and recursive flag. *
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* *
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* wwExportTreeSettings - Usage: wwExportTreeSettings #(<initial path>, <recursive>) *
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* *
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* INPUT: A MaxScript array containing two values: *
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* initial_path (string) - the initial export directory *
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* recursive (bool) - the initial recursive setting *
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* *
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* OUTPUT: An array of the same format containing the values the user chose. *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 10/4/1999 AJA : Created. *
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*=============================================================================================*/
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Value * export_tree_settings_cf (Value **arg_list, int count)
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{
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// We want an array as an argument
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check_arg_count("wwExportAll", 1, count);
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type_check(arg_list[0], Array, "Parameter array");
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// Grab the two values out of the array.
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// First value is a string whose value is the initial value for the directory.
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// Second value is a bool, true for a recursive export.
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ExportAllDlg dlg(MAXScript_interface);
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Array *args = (Array*)(arg_list[0]);
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char *temp = (args->get(1))->to_string();
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int len = strlen(temp);
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if (len < MAX_PATH)
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strcpy(dlg.m_Directory, temp);
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else
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{
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strncpy(dlg.m_Directory, temp, MAX_PATH-1);
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dlg.m_Directory[MAX_PATH-1] = 0;
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}
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dlg.m_Recursive = (args->get(2))->to_bool();
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// Show the dialog to let the user change the settings.
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if (dlg.DoModal() == IDCANCEL)
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return &undefined;
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// Create the array we will return to MaxScript.
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one_typed_value_local(Array *result);
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vl.result = new Array(2);
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vl.result->append(new String(dlg.m_Directory));
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if (dlg.m_Recursive)
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vl.result->append(&true_value);
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else
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vl.result->append(&false_value);
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// Return the new values.
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return_value(vl.result);
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}
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