mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 23:51:41 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
102
Code/Tools/max2w3d/FPMatNav.cpp
Normal file
102
Code/Tools/max2w3d/FPMatNav.cpp
Normal file
@@ -0,0 +1,102 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**********************************************************************
|
||||
*<
|
||||
FILE: FPMatNav.cpp
|
||||
|
||||
DESCRIPTION: Function published access for material navigator messages
|
||||
|
||||
CREATED BY: Michael Russo
|
||||
|
||||
HISTORY: 02-08-2002 Created
|
||||
|
||||
*> Copyright (c) 2000, All Rights Reserved.
|
||||
**********************************************************************/
|
||||
#if defined W3D_GMAXDEV
|
||||
|
||||
#include "Max.h"
|
||||
#include "GMaxMtlDlg.h"
|
||||
#include "GameMtlForm.h"
|
||||
#include "GameMtl.h"
|
||||
#include "resource.h"
|
||||
|
||||
extern GMaxMtlDlg * GMaxMaterialDialog;
|
||||
extern GameMtlActionCB* Game_Mtl_ActionCB;
|
||||
|
||||
|
||||
//============================================================================================
|
||||
FPMatNav fpMatNav(FPMATNAV_INTERFACE, _T("MaterialNavNotify"), 0, NULL, FP_CORE,
|
||||
IFPMatNav::idLaunch, _T("Launch"), 0, TYPE_VOID, 0, 0,
|
||||
IFPMatNav::idSetMultiMaterialTabBySlot, _T("SetMultiMaterialTabBySlot"), 0, TYPE_VOID, 0, 3,
|
||||
_T("slot"), 0, TYPE_INT,
|
||||
_T("SubMtlTexIndex"), 0, TYPE_INT,
|
||||
_T("Element"), 0, TYPE_INT,
|
||||
IFPMatNav::idSetMaterialTabBySlot, _T("SetMaterialTabBySlot"), 0, TYPE_VOID, 0, 2,
|
||||
_T("slot"), 0, TYPE_INT,
|
||||
_T("Element"), 0, TYPE_INT,
|
||||
IFPMatNav::idSetMultiMaterialBySlot, _T("SetMultiMaterialBySlot"), 0, TYPE_VOID, 0, 2,
|
||||
_T("slot"), 0, TYPE_INT,
|
||||
_T("Element"), 0, TYPE_INT,
|
||||
IFPMatNav::idSetMaterialBySlot, _T("SetMaterialBySlot"), 0, TYPE_VOID, 0, 1,
|
||||
_T("slot"), 0, TYPE_INT,
|
||||
end
|
||||
);
|
||||
|
||||
IFPMatNav *FPMatNav::m_pIFPMatNavCallback = NULL;
|
||||
|
||||
//============================================================================================
|
||||
void FPMatNav::Launch(){
|
||||
if( m_pIFPMatNavCallback ) {
|
||||
m_pIFPMatNavCallback->Launch();
|
||||
}
|
||||
}
|
||||
//============================================================================================
|
||||
void FPMatNav::SetMultiMaterialTabBySlot( int iSlot, int iSubMtlTexIndex, int iElement ){
|
||||
if( m_pIFPMatNavCallback ) {
|
||||
m_pIFPMatNavCallback->SetMultiMaterialTabBySlot(iSlot, iSubMtlTexIndex, iElement);
|
||||
}
|
||||
}
|
||||
//============================================================================================
|
||||
void FPMatNav::SetMaterialTabBySlot( int iSlot, int iElement ){
|
||||
if( m_pIFPMatNavCallback ) {
|
||||
m_pIFPMatNavCallback->SetMaterialTabBySlot(iSlot, iElement);
|
||||
}
|
||||
}
|
||||
//============================================================================================
|
||||
void FPMatNav::SetMultiMaterialBySlot( int iSlot, int iIndex ){
|
||||
if( m_pIFPMatNavCallback ) {
|
||||
m_pIFPMatNavCallback->SetMultiMaterialBySlot(iSlot, iIndex);
|
||||
}
|
||||
}
|
||||
//============================================================================================
|
||||
void FPMatNav::SetMaterialBySlot(int iSlot ){
|
||||
if( m_pIFPMatNavCallback ) {
|
||||
m_pIFPMatNavCallback->SetMaterialBySlot(iSlot);
|
||||
}else{
|
||||
if(NULL == GMaxMaterialDialog){
|
||||
Game_Mtl_ActionCB->ExecuteAction(IDA_GAMEMTL_DODLG);
|
||||
}
|
||||
//Retry
|
||||
if( NULL != GMaxMaterialDialog && m_pIFPMatNavCallback ) {
|
||||
m_pIFPMatNavCallback->SetMaterialBySlot(iSlot);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user