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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/max2w3d/FPMatNav.h
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108
Code/Tools/max2w3d/FPMatNav.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**********************************************************************
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*<
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FILE: FPMatNav.h
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DESCRIPTION: Function published access for material navigator messages
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CREATED BY: Michael Russo
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HISTORY: 02-08-2002 Created
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*> Copyright (c) 2000, All Rights Reserved.
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**********************************************************************/
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#if !defined __FPMATNAV__
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#define __FPMATNAV__
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#include "max.h"
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#include "iFnPub.h"
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#define FPMATNAV_INTERFACE Interface_ID(0x60151ad4, 0x3b325af3)
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inline class IFPMatNav* GetFPMatNav() {
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return (IFPMatNav*)GetCOREInterface(FPMATNAV_INTERFACE);
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}
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#define MATNAV_ELEMENT_UNKNOWN -1
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#define MATNAV_ELEMENT_AMBIENT 0
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#define MATNAV_ELEMENT_DIFFUSE 1
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#define MATNAV_ELEMENT_COLOR 2
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#define MATNAV_ELEMENT_LEVEL 3
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#define MATNAV_ELEMENT_GLOSSINESS 4
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#define MATNAV_ELEMENT_SELFILLUM 5
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#define MATNAV_ELEMENT_BUMP 6
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///////////////////////////////////////////////////////////////////////////////
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//
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// IFPMatNav fSetMultiMaterialBySlot
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//
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///////////////////////////////////////////////////////////////////////////////
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class IFPMatNav
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{
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public:
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virtual void Launch(void) = 0;
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virtual void SetMultiMaterialTabBySlot( int iSlot, int iSubMtlTexIndex, int iElement ) = 0;
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virtual void SetMaterialTabBySlot( int iSlot, int iElement ) = 0;
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virtual void SetMultiMaterialBySlot( int iSlot, int iIndex ) = 0;
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virtual void SetMaterialBySlot( int iSlot ) = 0;
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// function IDs
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enum { idLaunch, idSetMultiMaterialTabBySlot,
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idSetMaterialTabBySlot, idSetMultiMaterialBySlot,
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idSetMaterialBySlot };
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};
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class FPMatNav : public IFPMatNav, public FPStaticInterface
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{
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public:
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//
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// Setup Callback
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//
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void SetIFPMatNavCallback( IFPMatNav *pIFPMatNav ) { m_pIFPMatNavCallback = pIFPMatNav; };
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//
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// IFPMatNav Methods
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//
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void Launch(void);
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void SetMultiMaterialTabBySlot( int iSlot, int iSubMtlTexIndex, int iElement );
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void SetMaterialTabBySlot( int iSlot, int iElement );
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void SetMultiMaterialBySlot( int iSlot, int iIndex );
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void SetMaterialBySlot( int iSlot );
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DECLARE_DESCRIPTOR(FPMatNav)
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BEGIN_FUNCTION_MAP
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VFN_0(IFPMatNav::idLaunch, Launch);
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VFN_3(IFPMatNav::idSetMultiMaterialTabBySlot, SetMultiMaterialTabBySlot, TYPE_INT, TYPE_INT, TYPE_INT);
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VFN_2(IFPMatNav::idSetMaterialTabBySlot, SetMaterialTabBySlot, TYPE_INT, TYPE_INT);
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VFN_2(IFPMatNav::idSetMultiMaterialBySlot, SetMultiMaterialBySlot, TYPE_INT, TYPE_INT);
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VFN_1(IFPMatNav::idSetMaterialBySlot, SetMaterialBySlot, TYPE_INT);
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END_FUNCTION_MAP
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public:
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static IFPMatNav *m_pIFPMatNavCallback;
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};
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extern FPMatNav fpMatNav;
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#endif
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