mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 23:51:41 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
670
Code/Tools/max2w3d/GameMtlDlg.cpp
Normal file
670
Code/Tools/max2w3d/GameMtlDlg.cpp
Normal file
@@ -0,0 +1,670 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Max2W3d *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Tools/max2w3d/GameMtlDlg.cpp $*
|
||||
* *
|
||||
* Author:: Greg Hjelstrom *
|
||||
* *
|
||||
* $Modtime:: 2/08/02 11:07a $*
|
||||
* *
|
||||
* $Revision:: 22 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
#if !defined W3D_GMAXDEV
|
||||
|
||||
#include <Max.h>
|
||||
#include <gport.h>
|
||||
#include <hsv.h>
|
||||
#include <bmmlib.h>
|
||||
|
||||
#include "GameMtlDlg.h"
|
||||
#include "GameMtl.h"
|
||||
#include "GameMtlPassDlg.h"
|
||||
#include "dllmain.h"
|
||||
#include "resource.h"
|
||||
#include "w3d_file.h"
|
||||
|
||||
static BOOL CALLBACK DisplacementMapDlgProc(HWND hwndDlg, UINT msg, WPARAM wPara,LPARAM lParam);
|
||||
static BOOL CALLBACK SurfaceTypePanelDlgProc(HWND hwndDlg, UINT msg, WPARAM wPara,LPARAM lParam);
|
||||
static BOOL CALLBACK PassCountPanelDlgProc(HWND hwndDlg, UINT msg, WPARAM wPara,LPARAM lParam);
|
||||
static BOOL CALLBACK PassCountDialogDlgProc(HWND hwndDlg, UINT msg, WPARAM wParam,LPARAM lParam);
|
||||
|
||||
static int _Pass_Index_To_Flag[] =
|
||||
{
|
||||
GAMEMTL_PASS0_ROLLUP_OPEN,
|
||||
GAMEMTL_PASS1_ROLLUP_OPEN,
|
||||
GAMEMTL_PASS2_ROLLUP_OPEN,
|
||||
GAMEMTL_PASS3_ROLLUP_OPEN,
|
||||
};
|
||||
/***********************************************************************************************
|
||||
* GameMtlDlg::GameMtlDlg -- constructor *
|
||||
* *
|
||||
* INPUT: *
|
||||
* hwMtlEdit - windows handle of the MAX material editor *
|
||||
* imp - Interface object for MAX materials and textures *
|
||||
* m - pointer to a GameMtl to be edited *
|
||||
* *
|
||||
* OUTPUT: *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/26/1997 GH : Created. *
|
||||
*=============================================================================================*/
|
||||
GameMtlDlg::GameMtlDlg(HWND hwMtlEdit, IMtlParams *imp, GameMtl *m)
|
||||
{
|
||||
Ip = GetCOREInterface();
|
||||
HwndEdit = hwMtlEdit;
|
||||
HwndPassCount = NULL;
|
||||
HwndSurfaceType = NULL;
|
||||
HwndDisplacementMap = NULL;
|
||||
HpalOld = NULL;
|
||||
for (int i=0; i<MAX_PASSES; i++) {
|
||||
PassDialog[i] = NULL;
|
||||
}
|
||||
|
||||
TheMtl = m;
|
||||
IParams = imp;
|
||||
IsActive = 0;
|
||||
|
||||
Build_Dialog(hwMtlEdit);
|
||||
}
|
||||
|
||||
/***********************************************************************************************
|
||||
* GameMtlDlg::~GameMtlDlg -- destructor! *
|
||||
* *
|
||||
* INPUT: *
|
||||
* *
|
||||
* OUTPUT: *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/26/1997 GH : Created. *
|
||||
*=============================================================================================*/
|
||||
GameMtlDlg::~GameMtlDlg()
|
||||
{
|
||||
|
||||
if (HwndPassCount) {
|
||||
HDC hdc = GetDC(HwndPassCount);
|
||||
GetGPort()->RestorePalette(hdc, HpalOld);
|
||||
ReleaseDC(HwndPassCount,hdc);
|
||||
}
|
||||
#ifdef WANT_DISPLACEMENT_MAPS
|
||||
TheMtl->Set_Flag(GAMEMTL_DISPLACEMENT_ROLLUP_OPEN,IParams->IsRollupPanelOpen(HwndDisplacementMap));
|
||||
#endif //WANT_DISPLACEMENT_MAPS
|
||||
|
||||
TheMtl->Set_Flag(GAMEMTL_SURFACE_ROLLUP_OPEN,IParams->IsRollupPanelOpen(HwndSurfaceType));
|
||||
TheMtl->Set_Flag(GAMEMTL_PASSCOUNT_ROLLUP_OPEN,IParams->IsRollupPanelOpen(HwndPassCount));
|
||||
TheMtl->RollScroll = IParams->GetRollupScrollPos();
|
||||
|
||||
IParams->UnRegisterDlgWnd(HwndSurfaceType);
|
||||
IParams->DeleteRollupPage(HwndSurfaceType);
|
||||
HwndSurfaceType = NULL;
|
||||
|
||||
#ifdef WANT_DISPLACEMENT_MAPS
|
||||
IParams->UnRegisterDlgWnd(HwndDisplacementMap);
|
||||
IParams->DeleteRollupPage(HwndDisplacementMap);
|
||||
HwndDisplacementMap = NULL;
|
||||
#endif //#ifdef WANT_DISPLACEMENT_MAPS
|
||||
|
||||
IParams->UnRegisterDlgWnd(HwndPassCount);
|
||||
IParams->DeleteRollupPage(HwndPassCount);
|
||||
HwndPassCount = NULL;
|
||||
for (int i=0; i<MAX_PASSES; i++) {
|
||||
if (PassDialog[i]) {
|
||||
delete PassDialog[i];
|
||||
}
|
||||
}
|
||||
TheMtl->SetParamDlg(NULL);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* GameMtlDlg::ClassID -- Returns the ClassID of GameMtl *
|
||||
* *
|
||||
* INPUT: *
|
||||
* *
|
||||
* OUTPUT: *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/26/1997 GH : Created. *
|
||||
*=============================================================================================*/
|
||||
Class_ID GameMtlDlg::ClassID()
|
||||
{
|
||||
return GameMaterialClassID;
|
||||
}
|
||||
|
||||
/***********************************************************************************************
|
||||
* GameMtlDlg::SetThing -- Sets the material to be edited *
|
||||
* *
|
||||
* INPUT: *
|
||||
* *
|
||||
* OUTPUT: *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/26/1997 GH : Created. *
|
||||
*=============================================================================================*/
|
||||
void GameMtlDlg::SetThing(ReferenceTarget *m)
|
||||
{
|
||||
assert (m);
|
||||
assert (m->SuperClassID()==MATERIAL_CLASS_ID);
|
||||
assert ((m->ClassID()==GameMaterialClassID) || (m->ClassID()==PS2GameMaterialClassID));
|
||||
assert (TheMtl);
|
||||
|
||||
int pass;
|
||||
|
||||
// destroy our old pass dialogs
|
||||
for (pass=0; pass<TheMtl->Get_Pass_Count();pass++) {
|
||||
delete PassDialog[pass];
|
||||
PassDialog[pass] = NULL;
|
||||
}
|
||||
|
||||
// install the new material
|
||||
TheMtl->SetParamDlg(NULL);
|
||||
TheMtl = (GameMtl *)m;
|
||||
TheMtl->SetParamDlg(this);
|
||||
|
||||
// build a new set of pass dialogs
|
||||
for (pass=0; pass<TheMtl->Get_Pass_Count(); pass++) {
|
||||
PassDialog[pass] = new GameMtlPassDlg(HwndEdit, IParams, TheMtl, pass);
|
||||
}
|
||||
|
||||
// refresh the contents of the dialogs
|
||||
ReloadDialog();
|
||||
}
|
||||
|
||||
/***********************************************************************************************
|
||||
* GameMtlDlg::SetTime -- Sets the time value, updates the material and the dialog *
|
||||
* *
|
||||
* INPUT: *
|
||||
* *
|
||||
* OUTPUT: *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/26/1997 GH : Created. *
|
||||
*=============================================================================================*/
|
||||
void GameMtlDlg::SetTime(TimeValue t)
|
||||
{
|
||||
if (t!=CurTime) {
|
||||
CurTime = t;
|
||||
// TheMtl->Update(IParams->GetTime(),Valid);
|
||||
ReloadDialog();
|
||||
}
|
||||
}
|
||||
|
||||
/***********************************************************************************************
|
||||
* GameMtlDlg::ReloadDialog -- Updates the values in all of the dialog's controls *
|
||||
* *
|
||||
* INPUT: *
|
||||
* *
|
||||
* OUTPUT: *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/26/1997 GH : Created. *
|
||||
*=============================================================================================*/
|
||||
void GameMtlDlg::ReloadDialog()
|
||||
{
|
||||
/*
|
||||
** Init the pass count panel
|
||||
*/
|
||||
assert(TheMtl && HwndPassCount && HwndSurfaceType);
|
||||
|
||||
/*
|
||||
** Init the surface count panel
|
||||
*/
|
||||
::SendMessage (HwndSurfaceType, WM_USER+101, 0, 0L);
|
||||
|
||||
#ifdef WANT_DISPLACEMENT_MAPS
|
||||
::SendMessage (HwndDisplacementMap, WM_USER+101, 0, 0L);
|
||||
#endif //WANT_DISPLACEMENT_MAPS
|
||||
|
||||
/*
|
||||
** Init the pass count panel
|
||||
*/
|
||||
char a[10];
|
||||
sprintf(a, "%d", TheMtl->Get_Pass_Count());
|
||||
SetWindowText(GetDlgItem(HwndPassCount, IDC_GAMEMTL_PASSCOUNT_STATIC), a);
|
||||
|
||||
/*
|
||||
** Init each pass panel
|
||||
*/
|
||||
for(int i = 0; i < TheMtl->Get_Pass_Count(); i++)
|
||||
{
|
||||
PassDialog[i]->ReloadDialog();
|
||||
}
|
||||
}
|
||||
|
||||
/***********************************************************************************************
|
||||
* GameMtlDlg::ActivateDlg -- Activates and deactivates the dialog *
|
||||
* *
|
||||
* INPUT: *
|
||||
* *
|
||||
* OUTPUT: *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/26/1997 GH : Created. *
|
||||
*=============================================================================================*/
|
||||
void GameMtlDlg::ActivateDlg(BOOL onoff)
|
||||
{
|
||||
for(int i = 0; i < TheMtl->Get_Pass_Count(); i++)
|
||||
{
|
||||
assert(PassDialog[i]);
|
||||
PassDialog[i]->ActivateDlg(onoff);
|
||||
}
|
||||
}
|
||||
|
||||
/***********************************************************************************************
|
||||
* GameMtlDlg::Invalidate -- causes the dialog to be redrawn *
|
||||
* *
|
||||
* INPUT: *
|
||||
* *
|
||||
* OUTPUT: *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/26/1997 GH : Created. *
|
||||
*=============================================================================================*/
|
||||
void GameMtlDlg::Invalidate()
|
||||
{
|
||||
InvalidateRect(HwndSurfaceType,NULL,0);
|
||||
|
||||
#ifdef WANT_DISPLACEMENT_MAPS
|
||||
InvalidateRect(HwndDisplacementMap,NULL,0);
|
||||
#endif //WANT_DISPLACEMENT_MAPS
|
||||
|
||||
InvalidateRect(HwndPassCount,NULL,0);
|
||||
}
|
||||
|
||||
BOOL GameMtlDlg::DisplacementMapProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
|
||||
case WM_INITDIALOG:
|
||||
//SetupIntSpinner(hDlg, IDC_AMOUNT_SPIN, IDC_AMOUNT_EDIT, -999, 999, 0);
|
||||
/* no break */
|
||||
|
||||
case WM_USER + 101:
|
||||
{
|
||||
SetDlgItemInt (hDlg, IDC_AMOUNT_EDIT, TheMtl->Get_Displacement_Amount () * 100, TRUE);
|
||||
SetupIntSpinner(hDlg, IDC_AMOUNT_SPIN, IDC_AMOUNT_EDIT, -999, 999, TheMtl->Get_Displacement_Amount () * 100);
|
||||
|
||||
Texmap *map = TheMtl->Get_Displacement_Map ();
|
||||
if (map != NULL) {
|
||||
SetDlgItemText (hDlg, IDC_TEXTURE_BUTTON, map->GetFullName ());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case CC_SPINNER_CHANGE:
|
||||
{
|
||||
ISpinnerControl *control = (ISpinnerControl *)lParam;
|
||||
TheMtl->Set_Displacement_Amount (((float)control->GetIVal ()) / 100.0F);
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch(LOWORD(wParam))
|
||||
{
|
||||
case IDC_TEXTURE_BUTTON:
|
||||
if(HIWORD(wParam) == BN_CLICKED)
|
||||
{
|
||||
PostMessage(HwndEdit, WM_TEXMAP_BUTTON, TheMtl->Get_Displacement_Map_Index (), (LPARAM)TheMtl);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
BOOL GameMtlDlg::SurfaceTypeProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message){
|
||||
case WM_INITDIALOG:{
|
||||
//
|
||||
// Fill the combobox with the names of the different surface types
|
||||
//
|
||||
for (int index = 0; index < SURFACE_TYPE_MAX; index ++) {
|
||||
::SendDlgItemMessage ( hDlg,
|
||||
IDC_SURFACE_TYPE_COMBO,
|
||||
CB_ADDSTRING,
|
||||
0,
|
||||
(LPARAM)SURFACE_TYPE_STRINGS[index]);
|
||||
}
|
||||
|
||||
//
|
||||
// Limit the range of the static sort level spinner to 0 - MAX_SORT_LEVEL.
|
||||
//
|
||||
int sort_level = TheMtl->Get_Sort_Level();
|
||||
SetupIntSpinner(hDlg, IDC_SORT_LEVEL_SPIN, IDC_SORT_LEVEL, 0, MAX_SORT_LEVEL, sort_level);
|
||||
|
||||
// Check the checkbox if sort_level is not SORT_LEVEL_NONE.
|
||||
::SendDlgItemMessage(hDlg, IDC_ENABLE_SORT_LEVEL, BM_SETCHECK,
|
||||
sort_level == SORT_LEVEL_NONE ? BST_UNCHECKED : BST_CHECKED, 0);
|
||||
}
|
||||
case WM_USER + 101:{
|
||||
//
|
||||
// Select the current surface type
|
||||
//
|
||||
::SendDlgItemMessage ( hDlg,
|
||||
IDC_SURFACE_TYPE_COMBO,
|
||||
CB_SETCURSEL,
|
||||
(WPARAM)TheMtl->Get_Surface_Type (),
|
||||
|
||||
0L);
|
||||
|
||||
//
|
||||
// Set the correct sort level
|
||||
//
|
||||
int sort_level = TheMtl->Get_Sort_Level();
|
||||
ISpinnerControl *spinner = GetISpinner(::GetDlgItem(hDlg, IDC_SORT_LEVEL_SPIN));
|
||||
assert(spinner);
|
||||
spinner->SetValue(sort_level, FALSE);
|
||||
::SendDlgItemMessage(hDlg, IDC_ENABLE_SORT_LEVEL, BM_SETCHECK,
|
||||
sort_level == SORT_LEVEL_NONE ? BST_UNCHECKED : BST_CHECKED, 0);
|
||||
break;
|
||||
}
|
||||
case WM_COMMAND:
|
||||
{
|
||||
switch(LOWORD(wParam)){
|
||||
case IDC_SURFACE_TYPE_COMBO:
|
||||
if(HIWORD(wParam) == CBN_SELCHANGE)
|
||||
{
|
||||
unsigned int type = ::SendDlgItemMessage (hDlg, IDC_SURFACE_TYPE_COMBO, CB_GETCURSEL, 0, 0L);
|
||||
TheMtl->Set_Surface_Type (type);
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_ENABLE_SORT_LEVEL:
|
||||
if (HIWORD(wParam) == BN_CLICKED)
|
||||
{
|
||||
// If the 'enable' checkbox was unchecked, set the sort level to NONE.
|
||||
int state = ::IsDlgButtonChecked(hDlg, IDC_ENABLE_SORT_LEVEL);
|
||||
ISpinnerControl *spinner = GetISpinner(::GetDlgItem(hDlg, IDC_SORT_LEVEL_SPIN));
|
||||
assert(spinner);
|
||||
if (state == BST_UNCHECKED)
|
||||
{
|
||||
spinner->SetValue(SORT_LEVEL_NONE, FALSE);
|
||||
TheMtl->Set_Sort_Level(SORT_LEVEL_NONE);
|
||||
}
|
||||
else if (state == BST_CHECKED)
|
||||
{
|
||||
// Sort level was enabled, so set it's level to 1 if it was NONE before.
|
||||
if (spinner->GetIVal() == SORT_LEVEL_NONE)
|
||||
{
|
||||
spinner->SetValue(1, FALSE);
|
||||
TheMtl->Set_Sort_Level(1);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case CC_SPINNER_CHANGE:
|
||||
{
|
||||
ISpinnerControl *spinner = (ISpinnerControl*)lParam;
|
||||
switch(LOWORD(wParam))
|
||||
{
|
||||
case IDC_SORT_LEVEL_SPIN:
|
||||
// Check the 'enabled' checkbox if sort level != SORT_LEVEL_NONE, uncheck it otherwise.
|
||||
::SendDlgItemMessage(hDlg, IDC_ENABLE_SORT_LEVEL, BM_SETCHECK,
|
||||
spinner->GetIVal() == SORT_LEVEL_NONE ? BST_UNCHECKED : BST_CHECKED, 0);
|
||||
TheMtl->Set_Sort_Level(spinner->GetIVal());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
BOOL GameMtlDlg::PassCountProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
break;
|
||||
|
||||
case WM_COMMAND:{
|
||||
switch(LOWORD(wParam)){
|
||||
case IDC_SETPASSCOUNT:{
|
||||
if(HIWORD(wParam) == BN_CLICKED){
|
||||
Set_Pass_Count_Dialog();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static BOOL CALLBACK DisplacementMapDlgProc(HWND hwndDlg, UINT msg, WPARAM wParam,LPARAM lParam)
|
||||
{
|
||||
GameMtlDlg * theDlg;
|
||||
if (msg == WM_INITDIALOG) {
|
||||
theDlg = (GameMtlDlg*)lParam;
|
||||
theDlg->HwndDisplacementMap = hwndDlg;
|
||||
SetWindowLong(hwndDlg, GWL_USERDATA,(LPARAM)theDlg);
|
||||
} else {
|
||||
if ((theDlg = (GameMtlDlg *)GetWindowLong(hwndDlg, GWL_USERDATA) ) == NULL) {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
theDlg->IsActive = 1;
|
||||
BOOL res = theDlg->DisplacementMapProc(hwndDlg,msg,wParam,lParam);
|
||||
theDlg->IsActive = 0;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static BOOL CALLBACK SurfaceTypePanelDlgProc(HWND hwndDlg, UINT msg, WPARAM wParam,LPARAM lParam)
|
||||
{
|
||||
GameMtlDlg * theDlg;
|
||||
if (msg == WM_INITDIALOG) {
|
||||
theDlg = (GameMtlDlg*)lParam;
|
||||
theDlg->HwndSurfaceType = hwndDlg;
|
||||
SetWindowLong(hwndDlg, GWL_USERDATA,(LPARAM)theDlg);
|
||||
} else {
|
||||
if ((theDlg = (GameMtlDlg *)GetWindowLong(hwndDlg, GWL_USERDATA) ) == NULL) {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
theDlg->IsActive = 1;
|
||||
BOOL res = theDlg->SurfaceTypeProc(hwndDlg,msg,wParam,lParam);
|
||||
theDlg->IsActive = 0;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static BOOL CALLBACK PassCountPanelDlgProc(HWND hwndDlg, UINT msg, WPARAM wParam,LPARAM lParam)
|
||||
{
|
||||
GameMtlDlg * theDlg = (GameMtlDlg *)GetWindowLong(hwndDlg, GWL_USERDATA);
|
||||
switch(msg){
|
||||
case WM_INITDIALOG: {
|
||||
theDlg = (GameMtlDlg*)lParam;
|
||||
theDlg->HwndPassCount = hwndDlg;
|
||||
SetWindowLong(hwndDlg, GWL_USERDATA,(LPARAM)theDlg);
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
if ((theDlg = (GameMtlDlg *)GetWindowLong(hwndDlg, GWL_USERDATA) ) == NULL) {
|
||||
return FALSE;
|
||||
}
|
||||
theDlg->IsActive = 1;
|
||||
BOOL res = theDlg->PassCountProc(hwndDlg,msg,wParam,lParam);
|
||||
theDlg->IsActive = 0;
|
||||
return res;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void GameMtlDlg::Set_Pass_Count_Dialog(void)
|
||||
{
|
||||
int res = DialogBoxParam(
|
||||
AppInstance,
|
||||
MAKEINTRESOURCE(IDD_GAMEMTL_PASS_COUNT_DIALOG),
|
||||
HwndPassCount,
|
||||
PassCountDialogDlgProc,
|
||||
(LPARAM)TheMtl->Get_Pass_Count());
|
||||
|
||||
if (res>=0)
|
||||
{
|
||||
if (res<=0) res = 1;
|
||||
if (res>4) res = 4;
|
||||
|
||||
char a[10];
|
||||
sprintf(a, "%d", res);
|
||||
SetWindowText(GetDlgItem(HwndPassCount, IDC_GAMEMTL_PASSCOUNT_STATIC), a);
|
||||
if(TheMtl->Get_Pass_Count() != res)
|
||||
{
|
||||
for(int i = 0; i < TheMtl->Get_Pass_Count(); i++)
|
||||
{
|
||||
delete PassDialog[i];
|
||||
PassDialog[i] = NULL;
|
||||
}
|
||||
|
||||
TheMtl->Set_Pass_Count(res);
|
||||
|
||||
for(i = 0; i < TheMtl->Get_Pass_Count(); i++)
|
||||
{
|
||||
PassDialog[i] = new GameMtlPassDlg(HwndEdit, IParams, TheMtl, i);
|
||||
}
|
||||
ReloadDialog();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static BOOL CALLBACK PassCountDialogDlgProc(HWND hwndDlg, UINT msg, WPARAM wParam,LPARAM lParam)
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
{
|
||||
ISpinnerControl *spin = SetupIntSpinner(
|
||||
hwndDlg,IDC_PASSCOUNT_SPIN, IDC_PASSCOUNT_EDIT,
|
||||
1,4,(int)lParam);
|
||||
ReleaseISpinner(spin);
|
||||
CenterWindow(hwndDlg,GetParent(hwndDlg));
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_COMMAND:
|
||||
switch (LOWORD(wParam))
|
||||
{
|
||||
case IDOK:
|
||||
{
|
||||
ISpinnerControl *spin = GetISpinner(GetDlgItem(hwndDlg,IDC_PASSCOUNT_SPIN));
|
||||
EndDialog(hwndDlg,spin->GetIVal());
|
||||
ReleaseISpinner(spin);
|
||||
break;
|
||||
}
|
||||
|
||||
case IDCANCEL:
|
||||
EndDialog(hwndDlg,-1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* GameMtlDlg::Build_Dialog -- Adds the dialog to the material editor *
|
||||
* *
|
||||
* INPUT: *
|
||||
* *
|
||||
* OUTPUT: *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/26/1997 GH : Created. *
|
||||
*=============================================================================================*/
|
||||
void GameMtlDlg::Build_Dialog(HWND hParent)// = NULL
|
||||
{
|
||||
if ((TheMtl->Flags&(GAMEMTL_ROLLUP_FLAGS))==0) {
|
||||
TheMtl->Set_Flag(GAMEMTL_PASS0_ROLLUP_OPEN,TRUE);
|
||||
}
|
||||
|
||||
HwndSurfaceType = IParams->AddRollupPage(
|
||||
AppInstance,
|
||||
MAKEINTRESOURCE(IDD_GAMEMTL_SURFACE_TYPE),
|
||||
SurfaceTypePanelDlgProc,
|
||||
Get_String(IDS_SURFACE_TYPE),
|
||||
(LPARAM)this,
|
||||
TheMtl->Get_Flag(GAMEMTL_SURFACE_ROLLUP_OPEN) ? 0:APPENDROLL_CLOSED
|
||||
);
|
||||
#ifdef WANT_DISPLACEMENT_MAPS
|
||||
HwndDisplacementMap = IParams->AddRollupPage(
|
||||
AppInstance,
|
||||
MAKEINTRESOURCE(IDD_GAMEMTL_DISPLACEMENT_MAP),
|
||||
DisplacementMapDlgProc,
|
||||
Get_String(IDS_DISPLACEMENT_MAP),
|
||||
(LPARAM)this,
|
||||
TheMtl->Get_Flag(GAMEMTL_DISPLACEMENT_ROLLUP_OPEN) ? 0:APPENDROLL_CLOSED
|
||||
);
|
||||
#endif //WANT_DISPLACEMENT_MAPS
|
||||
|
||||
HwndPassCount = IParams->AddRollupPage(
|
||||
AppInstance,
|
||||
MAKEINTRESOURCE(IDD_GAMEMTL_PASS_COUNT),
|
||||
PassCountPanelDlgProc,
|
||||
Get_String(IDS_PASS_COUNT),
|
||||
(LPARAM)this,
|
||||
TheMtl->Get_Flag(GAMEMTL_PASSCOUNT_ROLLUP_OPEN) ? 0:APPENDROLL_CLOSED
|
||||
);
|
||||
|
||||
for (int i=0; i<TheMtl->Get_Pass_Count(); i++) {
|
||||
PassDialog[i] = new GameMtlPassDlg(HwndEdit, IParams, TheMtl, i);
|
||||
}
|
||||
|
||||
IParams->SetRollupScrollPos(TheMtl->RollScroll);
|
||||
ReloadDialog();
|
||||
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user