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Initial commit of Command & Conquer Renegade source code.
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103
Code/Tools/max2w3d/bchannel.h
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103
Code/Tools/max2w3d/bchannel.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : W3D Tools *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/bchannel.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/30/00 5:25p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef BCHANNEL_H
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#define BCHANNEL_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef BITTYPE_H
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#include "bittype.h"
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#endif
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#ifndef CHUNKIO_H
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#include "chunkio.h"
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#endif
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#ifndef VECTOR_H
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#include "vector.h"
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#endif
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#ifndef W3D_FILE_H
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#include "w3d_file.h"
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#endif
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class LogDataDialogClass;
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class BitChannelClass
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{
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public:
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BitChannelClass(uint32 id,int maxframes,uint32 chntype,bool def_val);
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~BitChannelClass(void);
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void Set_Bit(int framenumber,bool bit);
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void Set_Bits(BooleanVectorClass & bits);
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bool Get_Bit(int frameidx);
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bool Is_Empty(void) { return IsEmpty; }
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bool Save(ChunkSaveClass & csave, bool compress);
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private:
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uint32 ID;
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uint32 ChannelType;
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int MaxFrames;
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bool IsEmpty;
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bool DefaultVal;
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BooleanVectorClass Data;
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int Begin;
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int End;
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// Test a bit against the "default" bit
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bool is_default(bool bit);
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// This function finds the start and end of the "non-default" data
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void compute_range(void);
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// compress functions
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void remove_packet(W3dTimeCodedBitChannelStruct * c, uint32 packet_idx);
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uint32 find_useless_packet(W3dTimeCodedBitChannelStruct * c);
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void compress(W3dTimeCodedBitChannelStruct * c);
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};
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#endif
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