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Initial commit of Command & Conquer Renegade source code.
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204
Code/Tools/max2w3d/namedsel.cpp
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204
Code/Tools/max2w3d/namedsel.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/namedsel.cpp 4 10/28/97 6:08p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando Tools - WWSkin *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/namedsel.cpp $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/26/97 1:29p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "namedsel.h"
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NamedSelSetList::~NamedSelSetList()
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{
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for (int i=0; i<Sets.Count(); i++) {
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delete Sets[i];
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Sets[i] = NULL;
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delete Names[i];
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Names[i] = NULL;
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}
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}
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void NamedSelSetList::Append_Set(BitArray & nset,TSTR & setname)
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{
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BitArray *n = new BitArray(nset);
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Sets.Append(1,&n);
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TSTR * name = new TSTR(setname);
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Names.Append(1,&name);
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assert(Names.Count() == Sets.Count());
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}
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void NamedSelSetList::Delete_Set(int i)
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{
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delete Sets[i];
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Sets.Delete(i,1);
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delete Names[i];
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Names.Delete(i,1);
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assert(Names.Count() == Sets.Count());
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}
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void NamedSelSetList::Delete_Set(TSTR & setname)
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{
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int i = Find_Set(setname);
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if (i >= 0) Delete_Set(i);
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}
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void NamedSelSetList::Reset(void)
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{
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while (Sets.Count() > 0) {
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Delete_Set(0);
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}
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}
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void NamedSelSetList::Set_Size(int size)
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{
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for (int i=0; i<Sets.Count(); i++) {
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Sets[i]->SetSize(size,TRUE);
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}
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}
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NamedSelSetList& NamedSelSetList::operator=(NamedSelSetList& from)
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{
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for (int i=0; i<Sets.Count(); i++) {
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Delete_Set(i);
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}
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Sets.SetCount(0);
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Names.SetCount(0);
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for (i=0; i<from.Count(); i++) {
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Append_Set(from[i],*(from.Names[i]));
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}
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return *this;
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}
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int NamedSelSetList::Find_Set(TSTR &setname)
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{
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for (int i=0; i<Names.Count(); i++) {
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if (setname == *Names[i]) {
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return i;
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}
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}
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return -1;
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}
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IOResult NamedSelSetList::Save(ISave *isave)
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{
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assert(Sets.Count() == Names.Count());
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for (int i=0; i<Sets.Count(); i++) {
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isave->BeginChunk(NAMED_SEL_SET_CHUNK);
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isave->BeginChunk(NAMED_SEL_NAME_CHUNK);
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isave->WriteWString(*Names[i]);
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isave->EndChunk();
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isave->BeginChunk(NAMED_SEL_BITS_CHUNK);
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Sets[i]->Save(isave);
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isave->EndChunk();
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isave->EndChunk();
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}
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return IO_OK;
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}
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IOResult NamedSelSetList::Load(ILoad *iload)
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{
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IOResult res;
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while (IO_OK==(res=iload->OpenChunk())) {
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switch (iload->CurChunkID()) {
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case NAMED_SEL_SET_CHUNK:
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res = Load_Set(iload);
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break;
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default:
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assert(0);
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break;
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}
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iload->CloseChunk();
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if (res!=IO_OK) return res;
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}
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return IO_OK;
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}
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IOResult NamedSelSetList::Load_Set(ILoad * iload)
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{
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IOResult res;
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BitArray set;
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TCHAR * name;
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BOOL gotset = FALSE;
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BOOL gotname = FALSE;
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res = iload->OpenChunk();
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while (IO_OK==(res=iload->OpenChunk())) {
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switch (iload->CurChunkID()) {
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case NAMED_SEL_BITS_CHUNK:
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{
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res = set.Load(iload);
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gotset = TRUE;
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break;
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}
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case NAMED_SEL_NAME_CHUNK:
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{
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res = iload->ReadWStringChunk(&name);
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gotname = TRUE;
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break;
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}
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}
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iload->CloseChunk();
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if (res != IO_OK) return res;
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}
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assert(gotset && gotname);
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Append_Set(set,TSTR(name));
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return IO_OK;
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}
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