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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/max2w3d/nullsave.h
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81
Code/Tools/max2w3d/nullsave.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3d *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/nullsave.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 8/05/99 3:05p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef NULLSAVE_H
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#define NULLSAVE_H
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#include <Max.h>
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#include "w3d_file.h"
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#include "chunkio.h"
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#include "progress.h"
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/*******************************************************************************************
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**
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** NullSaveClass - Create a Null object.
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**
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*******************************************************************************************/
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class NullSaveClass
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{
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public:
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enum {
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EX_UNKNOWN = 0, // exception error codes
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EX_CANCEL = 1
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};
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NullSaveClass( char * mesh_name,
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char * container_name,
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Progress_Meter_Class & meter);
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int Write_To_File(ChunkSaveClass & csave);
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private:
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W3dNullObjectStruct NullData;
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};
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#endif //NULLSAVE_H
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