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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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85
Code/Tools/vidinit/SurrenderWnd.h
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85
Code/Tools/vidinit/SurrenderWnd.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_)
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#define AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// SurrenderWnd.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CSurrenderWnd window
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class CameraClass;
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class SimpleSceneClass;
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class RenderObjClass;
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class HAnimClass;
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class Text2DObjClass;
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class ConvertClass;
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class CSurrenderWnd : public CWnd
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{
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// Construction
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public:
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CSurrenderWnd(CWnd *cwnd, int driver, int width, int height, int bitdepth, bool run_in_window);
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void RemoveSubclass();
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// Attributes
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public:
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CameraClass *m_Camera;
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CameraClass *m_TextCamera;
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SimpleSceneClass *m_Scene;
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SimpleSceneClass *m_TextScene;
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RenderObjClass *m_RObj;
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Text2DObjClass *m_Text;
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HAnimClass *m_Motion;
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CWnd *m_CWnd;
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int m_MotionTime;
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HWND m_RenderHWnd;
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int m_FrameRate;
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LONG m_SubClass;
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSurrenderWnd)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CSurrenderWnd();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CSurrenderWnd)
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afx_msg void OnPaint();
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afx_msg void OnClose();
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_)
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