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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/vidinit/deffont.h
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87
Code/Tools/vidinit/deffont.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef DEFFONT_H
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#define DEFFONT_H
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#include "wwfont.h"
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// Default 1 color fonts.
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extern WWFontClass DefaultFont;
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enum FontStyleEnum {
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// Note: Space 6 means that a standard letter uses 6 points - the font is larger then that
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// because of overhangs and rises.
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// The 4 Color means there are four colors used in this not including transperancy.
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SPACE_6_PNT_2_COLOR,
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SPACE_8_PNT_3_COLOR,
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SPACE_11_PNT_4_COLOR,
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NUM_FONT_STYLES,
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};
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enum FontRemapEnum {
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// A temp buffer that programmer can change before each use.
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USER_256_COLORS,
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DARK_GREEN_3_COLOR,
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LIGHT_GREEN_3_COLOR,
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DARK_GREEN_4_COLOR,
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LIGHT_GREEN_4_COLOR,
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DARK_GREEN_2_COLOR,
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LIGHT_GREEN_2_COLOR,
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DARK_BLUE_2_COLOR,
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LIGHT_BLUE_2_COLOR,
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DARK_RED_4_COLOR,
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// This is a RAMP palette. See/Use Build_Font_Palette_From_Ramp().
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RAMP_GREEN_TO_RED_2_COLOR, // For use with 2 color fonts where color 2 is changes. Color 1 is preset to 0.
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NUM_FONT_REMAPS,
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};
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// Two spacy looking fonts that use 8 colors each.
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extern void *FontData[NUM_FONT_STYLES];
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// For now we have green cause that is all that is needed. Add more as needed.
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extern unsigned char *FontRemapTables[NUM_FONT_REMAPS];
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// Number of colors (allocated chars) in FontRemapTable. Useful for some of the RAMPS.
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extern int FontRemapTablesSize[NUM_FONT_REMAPS];
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// Converter class for use with Font*Data and *FontRemapTable.
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// You can create a font like this:
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// NEW WWFontClass(SpaceFont8Data, true, 1, FontConverter, GreenFontRemapTable);
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extern ConvertClass *FontConverter;
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// Load font data for fonts listed above.
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void Load_Default_Font_Data();
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void Release_Default_Font_Data();
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// A routine that will load font data from a *.fnt file make from FontMake.exe
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void *Load_Font_Data(char *fname);
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// Creates a palette from a ramp palette given min and max values.
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unsigned char *Build_Font_Palette_From_Ramp(float val_norm, FontRemapEnum remap, unsigned char *ret_remap = &FontRemapTables[USER_256_COLORS][0]);
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#endif
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