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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
149
Code/Tools/wdump/mainfrm.cpp
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149
Code/Tools/wdump/mainfrm.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// MainFrm.cpp : implementation of the CMainFrame class
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//
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#include "stdafx.h"
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#include "wdump.h"
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#include "wdtview.h"
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#include "wdLview.h"
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#include "MainFrm.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame
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IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
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BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
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//{{AFX_MSG_MAP(CMainFrame)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code !
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ON_WM_CREATE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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static UINT indicators[] =
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{
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ID_SEPARATOR, // status line indicator
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ID_INDICATOR_CAPS,
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ID_INDICATOR_NUM,
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ID_INDICATOR_SCRL,
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};
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame construction/destruction
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CMainFrame::CMainFrame()
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{
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// TODO: add member initialization code here
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}
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CMainFrame::~CMainFrame()
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{
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}
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int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
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return -1;
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if (!m_wndToolBar.Create(this) ||
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!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
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{
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TRACE0("Failed to create toolbar\n");
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return -1; // fail to create
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}
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if (!m_wndStatusBar.Create(this) ||
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!m_wndStatusBar.SetIndicators(indicators,
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sizeof(indicators)/sizeof(UINT)))
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{
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TRACE0("Failed to create status bar\n");
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return -1; // fail to create
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}
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// TODO: Remove this if you don't want tool tips or a resizeable toolbar
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m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
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CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC);
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// TODO: Delete these three lines if you don't want the toolbar to
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// be dockable
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m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
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EnableDocking(CBRS_ALIGN_ANY);
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DockControlBar(&m_wndToolBar);
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return 0;
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}
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BOOL CMainFrame::OnCreateClient( LPCREATESTRUCT /*lpcs*/,
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CCreateContext* pContext)
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{
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CRect r;
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GetClientRect(r);
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// TODO: Add your specialized code here and/or call the base class
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if (!m_SplitWnd.CreateStatic(this, 1,2) ||
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!m_SplitWnd.CreateView(0, 0, RUNTIME_CLASS(CWDumpTreeView), CSize(300,0), pContext) ||
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!m_SplitWnd.CreateView(0, 1, RUNTIME_CLASS(CWDumpListView), CSize(0,0), pContext)) {
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return FALSE;
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} else {
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return TRUE;
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}
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// return CFrameWnd::OnCreateClient(lpcs, pContext); }
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/* return m_wndSplitter.Create( this,
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2, 2, // TODO: adjust the number of rows, columns
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CSize( 10, 10 ), // TODO: adjust the minimum pane size
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pContext );*/
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}
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BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
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{
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// TODO: Modify the Window class or styles here by modifying
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// the CREATESTRUCT cs
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return CFrameWnd::PreCreateWindow(cs);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame diagnostics
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#ifdef _DEBUG
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void CMainFrame::AssertValid() const
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{
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CFrameWnd::AssertValid();
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}
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void CMainFrame::Dump(CDumpContext& dc) const
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{
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CFrameWnd::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame message handlers
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