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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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61
Code/Tools/wlib/ustring.h
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61
Code/Tools/wlib/ustring.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef USTRING_HEADER
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#define USTRING_HEADER
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#include <stdlib.h>
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#include <stdio.h>
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#include <iostream.h>
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#include <string>
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// Windows headers have a tendency to redefine IN
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#ifdef IN
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#undef IN
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#endif
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#define IN const
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#define MAX_BYTES_PER_CHAR 1
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template <class charT>
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class UstringT : public basic_string<charT, string_char_traits<charT> >
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{
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public:
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explicit UstringT(int max_charlength) {
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set_max_bytelength(max_charlength*MAX_BYTES_PER_CHAR);
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}
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UstringT() { max_bytelength=4000; }
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size_t get_max_bytelength(void) { return(max_bytelength); }
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void set_max_bytelength(size_t max) { max_bytelength=max; }
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bool operator==(const UstringT<charT> &other)
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{
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const basic_string<charT, string_char_traits<charT> > *other_basic=&other;
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const basic_string<charT, string_char_traits<charT> > *this_basic=this;
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return((*other_basic)==(*this_basic));
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}
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private:
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size_t max_bytelength;
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};
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typedef UstringT<char> Ustring;
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#endif
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